Robin Hood's camp is a modern scenario and the author has clearly played some RPGs to pick up some basic trigger mechanics, but unfortunately this scenario entirely falls flat on its face.
Its a dull RPG with alot of walking around. In one scene you get paid 200 gold to ignore prisoners being fed to wolves. But you can watch if you want, says the author. There is a sidequest where 50 militia run off to get revenge "on the cyans" and when you find a cyan monk, he gives you some gold to solve the problem. Then you have to find that one militia to explain the situation, out of that mass of identical militia. By the way, those cyans are your ally while they have you set as enemy so they will kill you.
The allied crusaders attack the enemy camp when you speak to the templar and mostly kill everything there by themselves. Your robin hood can handle a few spearmen if all else fails.
Its sufficiently differentiated from a random map, and the author attempted to make something happen along usual RPG lines.
Map Design 1
Its the single worst blank map i can remember seeing on the blacksmith. There is NOTHING from the terrain tab or gaia lists placed in this world.
The objectives are the bare minimum to avoid the 1 and there is a story of sorts and dialogue.