The AI Zip file contains two zip files one having a cheating version and another non-cheating version of the AI.
1. Unzip the main zip file in any folder and you will have two AI zip files
2. Choose the one which you would prefer to play and unzip it into the AI folder of your AOK installation.
This AI is able to play any civilization and I have tested it on Random Land Maps and with the various Difficulty settings. It is able to play some Naval maps but it would be better if you chose not to do so as that mode is extremely buggy and is not at all well developed. Secondly this AI will indulge in Trading to generate Gold in case there are any allies. So preferably give it an ally to do the market / dock trading
The credit for this AI goes to the following people:
1. ARFFI for the inspiration to combine multiple rules into single rule
2. AOC AI Builder by Hawk AOC Studio, China for all the various tech researches
3. GeniED2 Enhanced version
4. Countless forum posts on Heaven Games for AI building methods
5. My various pals for testing it out in initial stages
6. And finally myself
Known issues in this AI are that it does not do the second unique research (Perfusion) available to Goths. I was not able to find the research code for it and would appreciate if anyone can provide me with it.
Please let me know any issues or comments on how to do this better as I will be looking to keep on making this AI better.
Yeah, I test it with Boss V5.5,The Maharaja only one Town-Center till the end of the Game.
Maybe more TC should be build for better economy and fast development.
jaintanmay File Author
Posted on 10/25/10 @ 11:05 AM
I guess you would have been checking the Non cheating version cause I noticed it was very buggy. :(
I am currently trying to get the villager distribution and workloads proper for the non-cheat version.
The cheating version however does not suffer from such issues cause it gifts itself 250 food, 250 wood, 300 gold or 650 stone whenever these run very low.
It is a weak script, like all first scripts. Very peaceful :)
Good effort! Keep working on it, I hope that we will soon see a strong script made by you.
The fact that you dared to make an ai for all civs and all maps is a big plus.
jaintanmay File Author
Posted on 10/30/10 @ 05:06 AM
Thanks marathon for the research codes.
I have begun working on V2 already and these will help.
May I ask you what does the unpacked-treb research do?
Thanks a lot
Posted on 10/30/10 @ 06:44 AM
42 is not a research id but a unit id.
With it you can count the number of unpacked-trebuchet. It's necessary becourse "unit-type-count" only conuts packed-trebuchet.
btw, you can use AGE to see the id of researches and units