This is a challenging but evenly divided battle. The game takes approximately 5-20 minutes. Play this battle with your friends to compete over the title of most strategic commander! Units have increased HP so it takes longer to kill them. This is nothing about training troops and amassing brute strength; you'll need your brain to outwit your foe. Use key troops to defend your precious tents and your commander, and make sure to give the enemies' a good beating too! Send forward cavalry to surprise attack the enemy archers, or create a devastating march with your foot troops towards the enemy tents. Use hill advantage to multiply the usefulness of troops and lead your army to victory!
More precise description in the "objectives" panel.
Yay, It's on! I feel proud having helped making this truth now... I hope you all enjoy it!
Posted on 11/14/10 @ 12:45 PM
I don't understand why you use feudal archers for this, they have very low range and low attack. you should have picked an archers with more attack and range
Warrior28 File Author
Posted on 11/14/10 @ 01:13 PM
Yeah... you're right. Which archer should I pick? I guess I will go for the longbowmen. Thanks for the comment. I will update it soon.
[Edited on 11/14/10 @ 01:24 PM]
Posted on 11/14/10 @ 07:27 PM
Alternatively, you could simply give either player some archer upgrades to increase attack and range. If you are unsure what upgrades to use, simply place an archery range in-game (make sure in Feudal or Castle Age) and have a look at the upgrades pertaining to archers there.
Posted on 11/15/10 @ 11:28 AM
Well, I already came up with the idea to improve the archers or take other units. But eventually Warrior28 decided normal archers would be good for now. He COULD have been right same deal... But still, I suggested...
Any ideas? We're both open for improving!
[Edited on 11/15/10 @ 11:32 AM]
Posted on 06/16/11 @ 09:49 AM
I advice you to:
reduce number of soldiers
Add +75 Ap to hero or +125
Remove the tents win condition
Add more range to archers
In my oppinion you should start with all visible in post imperial
Map is to big