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Downloads Home » AI Files » BTG_AIv5

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Version: The Conquerors 1.0c
This is version 5 of my comprehensive AI. It will play any known map type, any population, any age start, any civilization. I'm still adding strategies to it.
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Official Reviewer
Please add some more description. What does the AI do, What are the other settings, etc.
File Author
BTG_AIv5 is the generic AI for any map. It will call the other strategies based on map type, civilization, and a random number.

ArchInfFlush2 is an infantry and archer Feudal Age rush.

Darius is Persian only. It will boom and then attack as it is advancing to the Imperial Age.

InfSkirmFlush4 is an infantry and skirmisher Feudal Age rush.

Krush10 is a Castle Age knight rush. It cannot play Aztecs or Mayans.

StrongFish1 rocks on a Team Islands map. It plays best as a Byzantine/Spanish combination.

Xerxes will try a Castle Age knight and crossbow rush. If that doesn’t work it will boom. It plays Persian only.

None of my AIs cheat. If you want more of a challenge then just play them on hardest level.

marathon It's a pretty good ai script. It plays all civs, many maps and it has several strategies. Both Persian strategies are good. Also, the generic strategies are all good, even with the wrong civs, eg. Japanese Krush. Made by a low-profile but highly skilled scripter.

It can face all other strong scripts. I've seen it win against The Horde. Its versatility makes it a must-have for human players who are seeking for strong single-player games, together with The Horde, AllianceThundaEmpire, Kosmos, IS_Machine, Chameleon and CPS Alexander.
Leif Ericson
I really enjoyed your earlier BTG_AI release, and I bet this update will be a treat. I know you don't have much time to script, but have you thought of submitting your AI to the AI Scripting Ladder?

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HGDL v0.8.0

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