|
Author |
File Description |
fenix42 |
Posted on 11/19/10 @ 07:43 PM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
Screenshot:
|
The Demon's Army
Decades ago, the one known as the "Demon" came from the shadows. Using his dark influence, he was able to corrupt the weak minds of many men and subjected to his rule. This began the Demon Lord's reign of terror. Opposed to this sudden change of rulership, uprisings occurred. The Demon was quick to stomp them out though. His army grew larger and larger as foolish men were seduced by the Demon's lies. As time went by, not many had hope that they would one day be free of the Demon's rule.
Until one day, a golden opportunity opened.
A battle for freedom featuring:
- a story about a band of soldiers as close as brothers
- fast paced action requiring fast reaction
- plenty of battles throughout the game
- a mix of defend the spot and assault
- difficulty dynamic gameplay
Game Tips/Settings
Music: OFF
Sound: Adjust to suit you
Speed: FAST
Difficulty: I recommend playing on MODERATE. Once you get better, see out HARD suits you. If both modes are to difficult, play on standard.
Read the README.txt file to place files in the correct directories.
|
Author | Reviews ( All | Comments Only | Reviews Only ) |
---|
Lord Basse
Official Reviewer |
Posted on 01/10/11 @ 09:35 AM
"The Demon's Army" is a short fixed force scenario that takes about half an hour to complete, not counting reloads. It's about a rebellion against a demon king who has taken over your country, and you are rushing your armies to his castle to take him down.
PLAYABILITY: 4
The Demon's Army is a good scenario, with a good enough story to keep you interested and fast-paced gameplay. It was quite fun to play and it took a couple of tries and had me switch down the difficulty level, but it was fun rushing through the fortified cliff fortress and getting to the Demon. The letdowns of the gameplay are that the Demon you're fighting, and the heroes of your own army, aren't really that interesting characters; The demon doesn't get much screen time at all, and he isn't even particularly strong in combat either. The action is still fun, but the story framing it could've been better thought out. A few minor things that annoyed me was that the dialogue appeared when all the old dialogue stayed in screen, making it hard to figure out which was the last line; remove the two other lines when you start over at the top with new dialogue. the fact that you could convert the treasonous commander in the second battle was also a bit anticlimactic. Overall, I did find this an entertaining scenario, but there were a few things that could've been done better.
BALANCE: 4
I found moderate too be a bit too hard for me, even if that's my usual level of playing, and standard was actually a bit too easy. I will say that it seemed like it was hard, with the enemy cavalry attacking your rear while you rush up to the Demon, guarded by his elites, and attempt to cut him down; but it really wasn't. I had enough troops to kill off all the elites, hold back the cavalry for quite a while if I had wanted to, and Demon himself was a weakling compared to the powerful demagogue the story portrayed him as. It's not awfully easy throughout, you need good strategic thinking to win and the upper levels are actually a bit too hard, at least for me, but the finale was much too easy.
CREATIVITY: 4-
The scenario has some creative parts. The story is a rather typical "kill the evil king"-story and the characters aren't all that interesting, but it's good enough to give the gameplay atmosphere. There are some good design techniques used, quite varied gameplay for such a short scenario, and well-crafted intense gameplay. Overall, it doesn't strike me as an innovative masterpiece, but it puts several good ideas into practice that spice up the gameplay. However, one thing that would improve the score is if you had made the story more interesting. As it is now it's enough to give the gameplay a frame, but it could've been a lot more interesting, actually drawn you in and made you care about the characters; in short, the story ought to have had more character.
MAP DESIGN: 4
The map looked rather good and it was rather well designed from a strategic viewpoint, with elevation, bottlenecks and natural defensive positions. It did look a little odd with the flowers in the snow and there were a few places that looked rather plain, but overall the map was pleasant to look at and fun to play on. The cliff fortress did seem a little odd though, with big gates along the cliffs and a castle in the middle. It didn't really look like a fortress, and even though it worked well for the scenario, it could've been made more fortress-like. Or you could've called it a mountain camp, replaced the gates with something else and gone for that instead, but the hybrid that it is does seem a little odd. Not odd enough to ruin the scenario, but enough for me to notice it.
STORY & INSTRUCTIONS: 3+
Like I've mentioned earlier, the story was pretty standard and didn't have any overly interesting characters. The Demon was a bit of a letdown as he was described as fearsome and evil in the pregame part, but was useless in combat. The story doesn't leave much of an impression and if it had been less stereotypical and more detailed, it would've improved the scenario as a whole. Generally good spelling, the instructions were adequate and the hints were helpful. It would've been useful though if the map had pointed out more specifically where the Demon's castle was, so that you could to straight for it and not lose soldiers on going into dead ends. In total, a strong three.
OVERALL: Good entertainment, but too little character to really make it memorable. |
HGDL v0.8.2 |
Rating |
---|
3.8 | Breakdown |
---|
Playability | 4.0 | Balance | 4.0 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 666 |
Favorites: [] | 0 |
Size: | 4.27 MB |
Added: | 11/19/10 |
|