Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Multiplayer Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Multiplayer Scenarios » havoc miniblood campaign

Download File Post Review Post Comment

havoc miniblood campaign

Author File Description
irwinnerdavidboy
File Details
Version: The Conquerors
Style: Fixed Force
Number of players: 4
you control one of 4 colors. start with knights, man-at-arms, and archers. upgrade, and unlock black death. if you are a fan with mini bloods, you are looking at one of the few with more than 1 type of units. it has 3, maybe more! also, I need play-testers. please leave a message of your thoughts, and you will get credit when i upgrade this game.








notice: if this game messes up or doesn't work, download EEE mod. if it still doesn't work, then ask around, maybe somebody else can help you with this problem.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mashek
Staff
Official Reviewer
The file works fine, at least for me. However, is it really a good idea to have endlessly spawning units?
bigboy37731 good scen, good idea but you might want to add some map design and move the archer spawn, it's constantly being blocked. and also the amount of units on the map may cause lagg
EDIT: 750 kills->paladIn instead of paladan
spawning units on chokepoints causes block

[Edited on 12/20/10 @ 06:06 AM]

irwinnerdavidboy
File Author
Mashek, that is a good point, but i have limits.
big boy, i am moving the cobra spawn, archer spawn, and i would move the castle units spawn, but i would need to change 28 triggers, not fun. :(
i myself have thought about scenery and i guess ill do that.
the critic was my brother mocking me getting fired. u wont see more than 400 guys a team. if u r wondering, the blocking up opponents gives an extra challenge

EDIT:I'll change the limits

[Edited on 01/08/11 @ 07:34 PM]

Mashek
Staff
Official Reviewer
Limits? Really? There were literally hundreds of units on the map, and the spawns for each side didn't seem like pausing any moment soon. If you have limits, perhaps you need to increase the threshold for discontinuing the spawns once a particular amount of units are on field? The way it is at the moment I can see an unbearable amount of lag flooding each players screen.

[Edited on 12/20/10 @ 06:13 PM]

bigboy37731 28 triggers? that's nothing...! explain the critic thing again plz?

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:158
Favorites: [Who?]0
Size:7.32 KB
Added:12/19/10