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Author File Description
File Details
Version: The Conquerors 1.0c
Current version 0.93b

This map is basically a jungle. You start with a seige oranger because you can use this to destroy trees if you are blockaded. This is no glitch, stratigic paths can be created to make it easy protect yourself from enemys or trade with allies quickly. There is little gold on this map, however you start with 1 or 2 markets and some trade carts and you are able to use those once you get out of the forest.
The standered AI works fine with this map, however, it will not use the seige oranger to destroy trees, so at least one human player is required.

Starting with large amounts of players on a small map will cause few marroned players while few players on a large map will produce lots of marooned players. You can use this to choose whever you want to have these. I may in the future put two scripts in this download, one that produces the marronned players and one that does not.

There is water in this map, however there is not enough to be worth building. The idea of this water is to create flooded bits of forest. The coast of the water also creates thin paths that the ai can walk through.

This map still needs a lot of improvement and feel free to comment and review.

Thanks "[soz]Exekutor" for the insanly useful map script editor tool used to make this.

Version 0.93b - Fish and leaves added.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Leif Ericson
The map looks like it would be fun. Gold shouldn't be hard unless there aren't any allies.

The first thing I would say is to place the buildings, trade carts, and siege onager further away from the town center. It seemed almost claustrophobic at the start and players will likely end up spending precious time moving them out of the way.

I would also add different terrains. Grass2 is very fitting for a jungle, but I think adding some occasional grass1, grass3, and leaves will add nice contrast and eye appeal to the terrain. I would also add more elevation, especially more clumps. In addition, the elevation sometimes is very close to the town center. To solve this, you can increase the base size for player lands.

Great start, and if you have any questions, just ask!
Official Reviewer
Nice to see we've got some new Random map Scripts comming in.

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HGDL v0.8.0

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