Player 1 starts with a hero that gets stronger with every kill. Everyone else must defeat him to win.
For the hero there are 4 possible heroes to choose from and 3 different rewards for every kill.
Players 3-8 have a rush defense of 30 minutes. If any of them reaches 15 military units before that time it nullifies it.
Player 2 has no base but spawns units that should be wandering around and invades once in while.
Good scenario with a nicely designed map, but it's very easy for the hero to take advantage early on by killing the defenseless villagers. By 20 minutes he will have an epic attack and HP buff and will be nearly unstoppable. By killing all the villagers of one player, that player is neutralized unless he receives a tribute from an ally. I think you should change it so the hero can run around but can not attack the enemy until at least one opponent gets to feudal age or has a certain amount of military units.
Posted on 01/30/11 @ 01:32 PM
how do i get the file onto my age of empires game and once there how can i find it
Posted on 01/30/11 @ 11:39 PM
Unzip the .scx file into your game folder:
C:\Program Files\Microsoft Games\Age of Empires II\Scenario
If you are new to playing custom scenarios and campaigns - I would suggest starting at the AoKH Forum thread Scenario Design FAQ