WHAT DOES THIS EVEN MEAN!! For map design, the designer used an teeny corner of the map and doesn't rope off the open parts of the map. He doesn't bother with a plot. Better yet, the player doesn't even seem to have to do anything! Do not, under any circumstances, download this CRAP!
Posted on 10/11/03 @ 12:00 AM
Uh huh...darkredd, or wutever your name is...you should learn how to review. Theres an article about it. I see you just insulting his work...well you didnt do any better with your cpn.
AnastasiaKafka Official Reviewer
Posted on 10/12/03 @ 12:00 AM
You were right in chastising DarckRedd because without any indications for improving it takes on the quality of a discouraging commentary. It's always encouraging to see there are AOKH members taking the Review feature seriously. :)
This file is in the wrong place due to it's single scenario designation (.scx).
It is also one of the poorest failing examples of an alpha test scenario that I've seen, and I think the expletive that DarckRedd used described the file well. ;)
It is failing because there is no indication of it's being an alpha stage design. Alpha designs can only be tested for feedback, and would fail miserably in every category for review by default.
I suggest you continue developing your design and upload it to the Single Scenario section with clear indications of the files state or stage of completion that is Alpha (the very beginning stage).
The demo description indicates a stage of completion were some aspects of a design are complete. Kinda between Alpha and Beta. :)
I'm going to see about getting this file in the correct place.
The player's unit longbow with fantastic name that I can't remember right now begins attacking the guards right away during their dialogue. The guards also begin to move, due to the AI, and one is commanded to scout and walks away all during the dialogue. Download an 'Immobile AI' file here at the Blacksmith for the player positions in the scene. Reveal the Guards with map revealers and place the hero just out of LOS range for both.
The dialogue messages are displaying to quickly. They should hang for at least ten seconds and with a ten-second timer condition for the next activated trigger with dialogue.
Great explosions, and I liked the font extra in your files name. You had a nice short scene with good dialogue going there, albiet with some mistakes of a new designer. We all have designed similar mistakes into our scenarios when we first began. You also have some good creative touches with the naming of your hero and the player positions.
A good scenario takes inspiration, skill, time, and effort to produce. I suggest you download some Best of AoK designs for inspiration.