I have moved this file to Multiplayer; for it to be a random map you need to have the file as .rms as opposed to .scx.
By the way, this is merely a randomly-generated map with cliffs and rocks added to force both players into the centering lake. You could put in more effort and make your own random map. Please see the AI & RM Scripting forum provided in the link below on how to create your own random map. There are an abundance of thread topics and many talented people there who can give you a helping hand.
It's true, no effort was made. The wall has a trick: the players from the south can cross it by making a dock very close and put a gather point over the wall. Then a villager or another unit can get into a transport ship. I don't know why in the castle age it was harder to do this. It took some time after I cross the wall with all the other three relics. It would be interesting how the north players could come to the south. If they have an allied ship near the wall they could use it or convert an enemy one. You could also use the converting like this: you put a trade cart near the wall and let an enemy player to convert it then he could explore as long as you dont' convert it back. It was accidentally that the water is deeper in the north, but I find this even more interesting. You can put some taxes for your allies if they want to came in your country :)
[Edited on 02/11/11 @ 12:17 PM]
Posted on 02/12/11 @ 01:52 PM
The height of fascination for the simplest possible file. ???