|
Author |
File Description |
MCrnigoj |
Posted on 10/13/03 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
The battle of HASTINGS, 1066 AD
(Submited at 14th of October - the battle\'s anniversary)
This campaign consists of one scenario. It includes one .cpx campaign file and many sound files in .mp3 format. Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories. All MP3 files start by string \'1066-\'; so it is not hard to remove files, if you wish to get rid of them.
Features:
- Another approach to fixed force scenario (Increased HP extend the life of the unit and postpone the end of the battle, Extra attack value represents the morale of the troops, different events during the battle may change yours or your opponent\'s morale hardly.) Your tactical decisions are even more important than your skill of fighting!
- Challenging
- Comprehensive scenario instructions, hints and objectives
- More than 150 triggers for a single battle
- Plenty of new sounds and music
- 3 different levels of playing (NORMAL, MODERATE, HARD)
- All characters are based on true historical persons
The scenario is based mostly on historical facts, although some events are not 100% historically accutare.
Links:
If you like history, check this very interesting site:
http://www.battle1066.com/
Story:
William was ready to encourage his soldiers by his voice and by his presence, and to be the first to rush forward to attack the thickest of the foe. He was everywhere fierce and furious; he lost three choice horses, which were that day killed under him. The dauntless spirit and vigor of the intrepid general, however, still held out. Though often called back by the kind remonstrance of his bodyguard, he still persisted until approaching night crowned him with complete victory. And no doubt the hand of God so protected him that the enemy should draw no blood from his person, though they aimed so many javelins at him...
Important info:
Turn off your Music Volume in the Options menu of the game.
Scenario should be played on Normal speed.
Hardware recommendation:
Pentium III, IV 1 Ghz
256 MB RAM
Credits:
Play testers: Historiae Populorum (http://digilander.libero.it/historiaepopulorum) team |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Rion |
Posted on 10/20/06 @ 05:25 PM
Brilliant battle, just one thing though. I know that when he is called [i]Bishop[/i] Odo, it's quite tempting to make him a missionary or a monk, but in reality Bishop Odo was just as much a warrior as his brother William. You know the bible says you are not allowed to use swords (understood as killing others), so he used a club (you can see him in the Bayeux Tapestry).[Edited on 10/20/06 @ 05:26 PM]
|
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 11/11/06 @ 04:53 AM
Very enjoyable campaign. I loved every moment of it! Good work! |
Dantares IV |
Posted on 11/23/06 @ 07:37 PM
Great game!!!!! |
G omega |
Posted on 01/02/11 @ 06:35 PM
Our amy are smaller then saxon. The saxon eas not supposed to have new troops, or if they can, the normands can too! |
sukitha |
Posted on 06/19/11 @ 05:36 AM
I really enjoyed your Tannenberg & Towton 1461 scenarios.Hastings was a bit hard to win, but I was able to win it after a few tries.I hope you will make a new scenario of the same level someday.
|
lunascii |
Posted on 11/11/12 @ 12:58 PM
Nice scenario. I had a Stanford bridge scenario that was going really well and then my scenario builder glitched out. I was no longer able to select multiple objects so I was not able to use certain triggers, such as patrol. Then another glitch prevented my units from walking on a certain patch of grass that happened to be right by the bridge so it interfered with their ability to hold the bridge. At times it was working but then as I added triggers it bugged out somehow, despite the parameters all being correct, I would go back in after a save and object definitions would not be saved...If I start a new scenario I am able to select multiple objects again for task object and patrol but eventually as the scenario is built the builder will glitch out and all the text will be red, any thing not saved is lost and further bugs are inevitable |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 04/07/18 @ 10:27 AM
'Hastings 1066' is Marko Crnigoj's third historical scenario released way back in 2003, and depicts the famous decisive battle that changed England forever. The scenario is a fixed force affair and was submitted on the 14th of October, the date of the battle's anniversary.
PLAYABILITY: 'Hastings 1066' is the second instalment to the author's hugely popular historical battle series and like its predecessor and successors, is an engaging and challenging affair. You feel like you are stepping into the shoes of Duke William of Normandy (later named 'the Conqueror'), with the ocean at your back and a well-trained and battle hardened enemy at your front. That enemy is of course King Harold and his huscarl retinue, supported ably by the English fyrd who are high in confidence after their victory at Stamford Bridge just days earlier. With only limited troops at your disposal, your every move on the battlefield, perceived or tactical, will lead to glorious victory or ignominious defeat. There is not a dull moment, with the relatively fast-paced nature of the scenario, coupled with the intense and challenging game play, resulting in a demanding yet addictive experience that can be played over and over again. Perhaps the major talking point of 'Hastings' is the use of extended hit points and attack points of units, which not only prolongs the length of what would otherwise be a short battle, but reflects the morale of your men as well. This morale can be influenced by a number of ways throughout the battle, but most prominently through the deaths of important leaders. This adds a surprising level of tactical depth and involvement not otherwise seen in a normal experience, and is a unique creation of the author as seen throughout his other scenarios. Admittedly, there is a double-edged sword to this approach, and the longer battles can be frustrating for those who prefer faster and more straightforward action where units die in seconds not minutes. All things considered, there are certain game play restrictions that comes from playing a scenario in the style that the author has become famous for, but 'Hastings' is for one well-designed, impeccably researched and never fails to deliver what is ultimately a hugely enjoyable experience. 5
BALANCE: 'Hastings' is one of the more challenging scenarios of its peers, where the limited unit count and restricted battlefield leaves you with a harder than average game play experience. Often you will find yourself in a favourable period of fighting only for events to quickly turn sour and end in crushing defeat. The difficult nature of the terrain plays a part here where the well-protected English flanks means the Normans must attack straight up the middle and into the Anglo-Saxon shield wall. Your strategy cannot as such rely solely on brute force, but some tactics and close micromanagement of your units is required. Duke William's leadership on the battlefield, and of course how the player uses him throughout the scenario, is thus pivotal to the success or failure of the battle. One interesting mechanic, and one the player had best master quickly, is the need to keep William physically involved in the battle, and not cowering safely behind the lines where you can better protect him, in order to keep his men spirited and from fleeing the battle. The extended HP and AP of all units means you will also need to adapt to an unfamiliar strategy, and play to tactical decisions over simply swarming the enemy with your units. Killing enemy commanders will lead to enormous morale penalties for the English forces, while territorial control also means your forces become more heartened as you progress into the enemy's position on Caldbec Hill. When I first played this scenario many years ago I struggled to find a winning strategy outside simply throwing my units into the fray and hoping for a win, but the trick here is to read history and see how the Normans won the battle. Although the author states that difficulty dynamics feature, I could not spot any changes when playing on all three difficulty levels. 4
CREATIVITY: Every facet of 'Hastings' compliments the experience of the scenario, from the opening cinematic to the multitude of well-chosen sound effects and music, which allows for an immersive atmosphere and gives full context to the upcoming battle. The game play itself is built around a Total War-like morale system, where a unit's attack points can change dramatically during battlefield events and how the extended hit points of each unit extends the time of the battle allowing for important manoeuvres and strategy. This trigger intensive system has the uncanny ability of influencing not only the battle but the player's decision making, and often playing directly into history and the events that led to victory or defeat. 5
MAP DESIGN: The design of Caldbec Hill where the battle presumably took place is depicted realistically, while the lay of the surrounding terrain is also telling in how it influences the game play, with its steep ravines and marshy lowlands protecting the English flanks, and the difficult and hilly terrain to the front that hinders the Norman advance. It is well-crafted, but even for its age is relatively simple in its execution. Forest is placed with purpose but little refinement, while flowers often replace terrain mixing in what is overall a sparsely-detailed effort, even when compared to the older 'Tannenberg' released a month earlier. 3+
STORY/INSTRUCTIONS: The author sets the stage for the historic battle with a good introductory bitmap, a detailed history section and plenty of hints and instructions. There can be no complaints on this front. The dialogue is also well-written and period specific, as well as offering many memorable scripted moments throughout the battle. If there is anything to pick from it is because some of this is riddled with typos and grammatical errors, but the overall standard here is very good when considering English is not the author's mother language. 5
FINAL OBSERVATIONS: Senlac Ridge or Caldbec Hill? Historians have argued for many years as to the location of the actual battle, casting doubt over the traditional view that the battle had taken place at Senlac Ridge where Battle Abbey was built and currently stands (according to legend on the very place where King Harold fell). Even though some ten thousand men died at the battle, archaeologists have never managed to locate any battlefield relics or skeletons relating to the battle on Senlac Ridge or its surrounding countryside. One historian points to Caldbec Hill a full mile away as being the point of the actual battle, while others have been led to believe that the place where King Harold really died was at the most unlikely of places, a roundabout in a nearby local village.
CONCLUSION: 'Hastings 1066' is possibly the less popular of the series outside 'Tannenberg 1410' and 'Hattin 1187', but it has always held a warm place in my heart as one of the very first fixed-force scenarios I ever played. It is a well-designed and suitably chosen historical affair and one that will provide as good as a challenge as it does in entertainment. If you enjoy epic historic battles with a creative game play twist then this really should not be passed over.
In a sentence - This is Total War meets Age of Kings.
In closing - A must download![Edited on 12/10/18 @ 05:57 AM]
|
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
---|
4.6 | Breakdown |
---|
Playability | 5.0 | Balance | 4.2 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 7,129 |
Favorites: [] | 6 |
Size: | 1.93 MB |
Added: | 10/13/03 |
|