This is my first AI! Written for the Britons, currently has a rudimentary adapting military, working on a variable army that can rush. Plays both RM and DM. Does not use cheats. *Update* v1.7.4: Fixed Building rules. Added early dark age villager scout
v188.8.131.52: Fixed errors in the britmilitary file
v2.0: Complete Rebuild of the James I script. After looking at and playing against other scripts I decided to simplify and change my overall structure. Thanks to all other scripters, you most likely have directly impacted the script, or at least inspired a change.
After almost two months using the original James I script, I finally decided that it had become too complex and was in need of a rather complete remodel. So...May I introduce James I 2.0! It incorporates ideas from many of the best scripts, with a system of organization inspired SRN's construction. Currently I'm working on trying to finalize the fast castle portion for Britons, afterward I will begin inputing and optimizing play for every civ.
Posted on 03/24/11 @ 08:23 AM
There is a lot of rules in DefensiveRules.per that are manipulating on defend-groups. I'm afraid you've just lost time making them, because defend-groups don't have any effects at all. It seems that ES had some ideas that have failed to work as intended and they simply disabled the code.