Age of Kings Heaven 139
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Downloads Home » AI Files » James I v2.0

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James I v2.0

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Version: The Conquerors
This is my first AI! Written for the Britons, currently has a rudimentary adapting military, working on a variable army that can rush. Plays both RM and DM. Does not use cheats. *Update* v1.7.4: Fixed Building rules. Added early dark age villager scout
v1.7.4.1: Fixed errors in the britmilitary file
v2.0: Complete Rebuild of the James I script. After looking at and playing against other scripts I decided to simplify and change my overall structure. Thanks to all other scripters, you most likely have directly impacted the script, or at least inspired a change.
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James I has been updated!

After almost two months using the original James I script, I finally decided that it had become too complex and was in need of a rather complete remodel. So...May I introduce James I 2.0! It incorporates ideas from many of the best scripts, with a system of organization inspired SRN's construction. Currently I'm working on trying to finalize the fast castle portion for Britons, afterward I will begin inputing and optimizing play for every civ.
Suriel There is a lot of rules in DefensiveRules.per that are manipulating on defend-groups. I'm afraid you've just lost time making them, because defend-groups don't have any effects at all. It seems that ES had some ideas that have failed to work as intended and they simply disabled the code.
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HGDL v0.8.0

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