Here there is my turneament version of IS_Machine AI: IS_TMachine; it is more optimized to face AI opponents, less to face human opponents.
It plays every civs.
The actual version is 7.5B for standard 1.0C version and 9.0 for UserPatch version.
The IS_Machine version in the link below is the standard version, more optimized to face human opponents.
This AI is a great ally and opponent for human players. It is able to participate in multiplayer (with User Patch).
It prefers a flush, it dislikes FC plans but it selects a FC plan for Regicide. It plays water, it grushes. Its water plan isn't very good but the army movement later game is excellent, so if left alive it shall prevail against other AIs.
Its flush is massive. It tries to hit some 25-pop feudal, and it does so consistently.
It is able to play most weird maps. Perhaps the most solid LN plan in the AI world, plays Nomad and lots of weird maps.
Its attack system is very sophisticated. Attacks are decisive, units react to enemy side attacks and lag is minimal. In tests with 7 IS_Machine players lag was minimal.
It raises a big eco, able to support multiple military buildings working.
It prefers infantry, ranged and rams. It likes longswords in castle, but the real danger is the massed xbows, rams and UUs, like Huskarls and War Wagons that are present in big numbers.
Ideal for Goths, also strong with Mayans, Britons, even Koreans. Koreans are not its favorite civ, but it is one of the top Korean AIs around.
Ideal for fun games. No lag, adapts to weird starts, raises a big eco and a big army, attacks frequently, plays water, it is a guarantee for a fun game.
It may perform poorly on some really weird maps, like some Megarandom variations (LN with rax for example), but most AIs fail on weird maps anyway.