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Downloads Home » Single Player Scenarios » The people of Raonoke

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The people of Raonoke

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
You received a letter from you commanding officer, saying that the people of Raonoke need help from invading Indian attacks.

You Gen. Mc Gover have been sent with a armed forced to destroy the Indian threat.

PS: This is my first submission hope you like it :) Ill be glad to accept constructive criticism so Ill can make better ones. This game is a fixed forced one set in the colonial times yes with rifles, guns, cannons etc. I my self like those types of weapons in scenarios hope you do too.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
DraconainDevil I played the whole scenario...and it was quiet good.
At the start with the look of the map and the placement of terrain i was quiet excited to have on overlook of the whole map before continuing, so i used marco,polo and was like "ok not bad"
The story is quiet good but if the units had less attack it would have been quiet a scenario.
About the monk is that i used it to convert the villager and started building some buildings for fun but then got bored and continued to finish the scenario.
nice use of mountains and stone piles for blocking.
I didn't understand why you gave the player a CanonGalleleon.
Overall it was quiet good...the trigger work was good :)

by the way are these Indians the red indians or the indians of India...because the story looks good...and could have been a bigger scenario...i hope you will make one soon..a bigger one...good luck :)

[Edited on 03/09/11 @ 10:05 AM]

File Author
Thanks DraconainDevil means a lot for a beginner like me :) and about the cannon galleons it was suppose to mean that the soldiers came on their armed ships. Also I do plan on making this a campaign and look forward to it :D I just wanted some pointers so I can tweak up the next one to be better ,Chief Nato will return to take revenge on Gen. Mc Gover!
File Author
Hey everyone, Im thinking of continuing this into a campaign if you guys liked it and suggestions? (on triggers etc. or map design was it good or bad? etc.)
Eridani Map design:

Not very satisfactory. Not as bad as random map, but there were very little or no elevation, cliffs, or shallows. I noticed you chose oak forest, but I recommend you toss in some pines as well.


EASY. Your troops are $%^#^%@ overpowered and the enemy comes in large groups which you occasionally run into, making combat not very... interesting. I recommend you use triggers to make the enemy actually attack instead of staying there. I have to admit, those indians weren't fierce invaders unlike how you pictured them!

Play a really good scenario, like Gwndlegard (I think that's how it's spelt), and you'll know what an epic scenario is.

[Edited on 03/18/11 @ 10:10 PM]

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