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Downloads Home » Best Files » Blacksun Beta Series Version The Last One, Dammit!

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Blacksun Beta Series Version The Last One, Dammit!

Author File Description
The Kestrel
File Details
Version: The Conquerors 1.0c
Style: Role Playing Strategy
Number of scenarios: 6
Essential. The battle can now be won in Part III. No seriously, this time I don't even think I'm making an ass out of myself by saying that! The crash after the battle that Tanneur found by fixing the triggers has also been fixed. The gate bugs in Part 3 have been fixed. No new spelling corecctions have been made, though it is till definatley not error free.

Essential. Fixed bug in Part 3 that stopped you from advancing after the battle, (I think) slowed down the speed that the enemies attack you when fighting the final boss (for all of you that cheated to get there) and revised the diolauge in Part 1 and and the first conversation in Part 2. If I didn't really fix the bug, then by all means, rage at me.

I can't remember what I did.

VERSION SOMETHING OR OTHER: If you rescue the guys from the elephant in Part 4, they will now join you. The anti-cheating bug with the ship in Part 3 has also been fixed.

Not essential. Fixes some bugs in Part 4, changes the effects of finding a secret item in Part 3. Edited a certain line of diolauge in Part 4 by a request that I understood. The rest of the bad language stays. You can't censor art.

VERSION I'M OUT OF NAMES- Fixes crippling bug in part 3 after Arone is killed, disables the ability to garrison and illegally heal in Part 1. This version is also essential.

VERSION PANTHER FOOD- Same as version Who Cares, but bugs in Part II have been fixed (I think) and a story element has been changed. Unlike Who Cares, this version is essential.

VERSION WHO CARES- This is the same as the previous version, but with the spelling errors in Part 1 corrected and a few story holes filled over in the conversation with Ebric. If you have the older version, don't bother to upgrade.

For those of you who have never played Blacksun, it is a simple RPG-type campaign with a few fixed force elements in each chapter. The original version of Part one was released nearly two years ago, and since then, it has recived much praise from people other than myself (!).

WARNING: Contains liberal use of bad language throughout. Player descresion advised. (What am I SAYING? I could care less if I offend anyone). Besides, they're just words.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mathyis does anyone know where i can get the music files or anything else i may need? i only god the campaign in the download.
Official Reviewer
Unfortunately, sound files are not to be found anymore. I am trying to get a hold of them myself. If somebody who has them would be so kind as to send them my way, I would make sure they get included in the download.

The author is long gone from Heavengames and his old e-mail address is not working anymore, so there are slim chances that this will happen :(
Lord Basse
Official Reviewer
Map Design4.0
The Blacksun Series is a story about two men, Ramyon and Algarad, who become heroes in the fight against the dark lord that threatens to destroy the entire world they inhabit. We follow them throughout the war, across continents and fight with to the very end. While I wouldn't place it up there with Ulio, as my dear colleague panel did, The Blacksun Series is still grand in scope, epic in style, and a lot of fun to play through.

While I wouldn't put this in my top 10 best campaigns, I can almost guarantee that you will have a lot of fun throughout this campaign. The Blacksun Series is an epic in the original meaning of the word: a lengthy story with numerous plot twists, many side characters, and a long struggle between good and evil, with loads of heroic (and some not so heroic) deeds on the way. You fight against corrupt lords, monsters spawning from hell, and the Dark Lord himself.

Spanning four playable scenarios, as well as two cut-scenes, there is a lot to do in this campaign. Your heroes will travel across several nations, take on various enemies along the way, and meet with new heroes and heroines as they progress.

It is, however, not without its faults. There are several things that bring the entertainment down, the most prominent being the long walks. You are often required to walk back and forth across long distances without anything happening while you get from point A to point B. This happens most frequently in the third scenario, where you go in and out of the Elven capitol numerous times, and every walk back to the capitol is a slow borefest.

There is also one fight in one of the scenarios that was unbelievably boring. You are facing a Teutonic Knight with about 1,000 hitpoints, and you have to fight him with hit-and-run tactics with your arbalest hero, Ramyon, while your swordsman, Algarad, hacks him with a sword. This took about five straight minutes of running around in circles, which was anything but exhilarating.

Then there are some bugs, or glitches. In the third scenario, when you have brought you heroes up to the angels on the mountain, the game discontinues when a certain someone is supposed to be approaching. I had to type in "i r winner" to get past it. Similarly, in the fight against the Dark Lord, there appears to be some glitches (I'm not sure if they are intentional or not): You only have control over Algarad, while Ramyon only stands around taking hits from hellspawns. And at one point, the Dark Lord and Ramyon just kind of blast away for no apparent reason. I understand from the storyline that they were sucked into a void, never to return again, but it definitely wasn't very clear when it happened.

These and some other minor things do bring the entertainment level down, but, as a whole, this is still a very enjoyable campaign. Almost every part of the campaign is bug free, there is a lot of action and clever tricks being used, some quite rare even today. The story is not of Nobel prize quality, but it keeps you interested and always has you wanting to play it to the end. I give playability a weak five.

The game was generally well-balanced. There was hardly ever a moment when you couldn't figure out what to do. In some cases, the early fight of a scenario, when you had no upgrades, were very hard, but as you got more and more upgrades hey became easier. With strategically placed healing points throughout all scenarios, you were never faced with an impossible challenge. Some minor boss fights, like the one against the Teutonic Knight I mentioned earlier are not so much hard, as they were intended, but boring and frustrating. This, and some minor things, brings down the score a bit, but not enough to bring the score down below a five. I'd give it 4.5 if I could, but I can't and a straight four would be too low, so a weak five it is.

Taking into account that this scenario was created ten years ago, back when a lot of the tricks and design styles we take for granted today had not been discovered or developed yet, there is a lot of creative touches in this campaign. There are big things like varied landscapes, from big cities to snowy islands to swamps, as well as varied gameplay throughout the campaign. And there are smaller things, like the healing points, items to be found that improve your weapons and armour, pushing boats into the ocean and reusing them, teleportation spots (sort of), volcanoes (although you could argue it doesn't look too realistic :P), deities summoning water and creating the world the campaign takes place in, and much more. While it might not be as shining a beacon of creativity today as it was back then, rating it down because it's old would be moronic. In the words of Ingo van Thiel: "To mark the work down for that today would be as ignorant as saying 'the light bulb wasn't such an original thing to invent... I've seen it dangle from the ceiling in every household.'"

As a whole, the design of the campaign is solid, especially considering it is ten years old. But I wouldn't say it's flawless, far from it, or that it has stood the test of time. The forests are generally open and walkable, but often these forests contain everything from oaks to bamboo and scattered ice units. It doesn't look very pleasing. The cities and towns also have a rather odd design, with not very many buildings in them to be big cities, and quite often an excess of trees in them. These trees makes it look more as if the designer was trying to fill up the blank parts with some random objects, than it does make it look like city decorations.

Certain parts look really quite good, like the evil castle and certain forest paths, as well as most of the second playable scenario, but I wouldn't call it a designing masterpiece. It's good, it's solid, and it definitely shows that the designer put effort into it, but it's not top-notch.

While the story is epic and interesting enough to make you want to finish it all, it still has some severe weak points. The constant foul language is one of the main points. When kings and lords tell your character to go eff themselves, you can't really take their characters seriously. This is a big flaw throughout the campaign. The second is that the story often seems underdeveloped. While the mythology of the world is rather well explained, other aspects just flash by, like how the final fight against the Dark Lord ends abruptly, and how the supposed romance between Ramyon and Christine takes huge leaps without the player being notified before they're madly in love. Other things include how certain lords and others without much argument accept that your heroes are Chosen Ones that deserve control over their forces.

At times there is also a lack of instructions, directions specifically, where the game doesn't tell you clearly where to go to "finish the job" and such. Generally you can get there by following a road, but still, there is room for improvement.

There is also a LOT of spelling errors in this scenario. The author is probably a fast-typing writer, but he ought to have looked back at the dialogue as there are dozens of obvious spelling mistakes in each scenario. And there's no excuse for this since he's a native English speaker.

Despite all these flaws, there is still a lot of interesting twists and turns in the story, and while it is littered with clichés it still manages to hold your interest throughout the campaign. It's a solid, epic story, even though it might have benefited from a big polishing.

IN CONCLUSION: This forgotten epic, despite all its flaws, is definitely worth downloading. It's hours and hours of entertainment, especially if you enjoy RPG scenarios.

[Edited on 01/02/12 @ 12:08 PM]

Official Reviewer
1500 downloads already :) I guess featuring a file really does make a difference.
Official Reviewer
Good stuff.
The Kestrel
File Author
I literally haven't looked at this site in about as many years since I made this campaign. I stumbled back on it today to find something I did years ago on the front page.

Great to see it finally get some appreciation after 8 years! Cheers.

In response to comments: I don't have the sound files and I don't have any way of fixing anything since I don't have the game anymore and can't run it anyway.

To explain the terrible writing and everything I was 13 or 14 when I last worked on this. I think it reflects that.

[Edited on 01/06/12 @ 12:28 AM]

Official Reviewer
It's good to see you after all this time Kestrel. I'm sure your file's reviewers will be delighted to see that their reviews have made quite an impact. :-)

[Edited on 01/06/12 @ 01:21 AM]

Official Reviewer
@ The Kestrel: great to see you on here. The appreciation is well-deserved, few people (if any) take the time to make such a complex and enjoyable game nowadays.

It would be great to see you get back to the editor one day.
Lord Basse
Official Reviewer
@Kestrel, great to see you pop in! :)

Yeah, it shows that you were young when you made the story, but it's still a very entertaining campaign. I liked how you gave a cameo to someone in real life who you hated ("Hi, I'm Bla Bla and I'm an asshole"). :p
Aryaputra Really good campaign. Thank you The Kestrel for this masterpiece. Also, a word of thanks to panel for discovering this hidden gem,and featuring it.
I found only a single bug while playing. At the end of the third playable scenario, when the heroes have reached the abode of the Angels, the victory signal is not displayed, even though the scenario is probably over. I had to cheat to finish this scenario.
Also, as Lord Basse mentioned in his review, sometimes the long walks can be just a bit boring. And, the choice of words used by the characters may not go down well with everybody.
But nevertheless, this is a truly great campaign, providing loads of entertainment.
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