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Downloads Home » Mod Packs » Wonders of Empires Mod with Ghost-Duke AI

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Wonders of Empires Mod with Ghost-Duke AI

Author File Description
File Details
Version: The Conquerors
This mod is built upon AOE Population and Improvement Mod by Ghost.

- All Wonders have unique effects to help you win the game! Whether it be building new units, upgrades, etc. (Explained in the text area in the tech tree pages, underneath "Team Bonus")
- 600 population limit for massive armies
- Customized AI uses wonders to rule over you! Are you ready?

- Cannot win with Wonders in Standard games! Relic win still possible (similar mod allowing wonder wins will be available)

Wonder Effects:
- Aztecs (Land of Gold): Crafts relics
- Britons (Start of Colonization): Trains Snipers (long distance 1 hit KO unit with long reload time)
- Byzantines (Roman Empire Rebirth): Trains Imperial Cataphracts (Tougher Cataphracts with no weakness vs. pikemen and camels)
- Celts (The Raider's Carnage): Trains Stealth Raiders, Siege units -50% cost (except trebuchets), more infantry speed upgrade
- Chinese (The Four Great Inventions): Four great inventions, allowing gunpowder units, and trains a legendary unit
- Franks (Knighthood): Trains Imperial Lancers (Paladins with incredible attack)
- Goths (Absolute Anarchy): Trains other elite unique units for half price.
- Huns (Barbarian's Might): Trains God's Own Sling (super trebuchets), and trains siege onagers for half price. Trebuchets -50% cost. More calvalry speed upgrades.
- Japanese (Shogun's Decree): Trains Ninjas (fast stealthy assasin infantry that can transform into tree stumps). Ninjas can be cloned.
- Koreans (Total Defence): Wonder act as a super long range defence tower.
- Mayans (Nature's Forces): Trains Stealth Plumed Archers for -50% cost, Summons Iron Boars and Hunting Wolves for food
- Mongols (Genghis Khan's Army): Request Hussars and Elite Mangudai reinforcements for free.
- Persians (The Indian Empire): Trains siege elephants (Medium range attacks with bonus vs. buildings)
- Saracens (The Spread of Allah's Words): Market operations profitable at fair exchange rates. Trains Preachers (tough long range missionaries). Monks regain faith instantly.
- Spanish (Native Enslavement): Trains native units for free (but takes longer).
- Teutons (The Holy Empire): Trains Knight Templars (Tough paladins that can heal and cannot be converted)
- Turks (Rise of the Ottoman Empire): Trains Gunpowder unique units for -50% cost. Great Bombards upgradable. Spearmen and pikemen upgradable.
- Vikings (Berserker Invasion): Trains Berserk Knights, Berserk Skirmishers and Petarded berserks rapidly. Blast furnace 2 available. Non-mounted living units +20% HP (except infantry).

For other mod changes, please refer to my first mod:
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
zedbanana hi ghost,
one more question, can i change the stats of the units. for instance, if i wanted to make the conquistador have 40 attack instead of 18 attack, can i quickly change that? I have the advanced genie editor but that is for a normal installation of Conquerors and i don't think it works for this mod. thanks for your help!
File Author
Advanced Genie is the way to mod stats. When you open it, you can choose to load my mod. Just find the .dat files. If you have my mod installed, it should be opened by default.
Innocent Possum I would really like to try this but can not get it working. Everything works but I can't make units and things from the wonders. The sheep are there and flame towers but now wonder stuff. I replaced 2 language files (Language.dll and language_x1.dll, the language_x1_p1.dll didn't have a file to replace) and I put the Empires2_x1_p1.dat into the data folder and renamed it to empires2_x1.dat. PLEASE HELP!!
File Author
It sounds like you don't have 1.0c patch installed, since you're missing those files.

Also, make sure you are in imperial age, and remember if you play post-imperial, perhaps all the research have already been done, and some civs don't build units out of wonders.

Also, the wonder in the map editor is the old wonder and does not have the cool features. The one you build in game will have these new features.
bulldog112 for those who can't run this, simply disable the "All Techs" option before starting a map. if it was enable, the wonder unit/tech wont show. was this how it was suppose to be ghost? would be cool if we can run this on full tech tree. and the chinese ship thingy is extremly over power lol.
File Author
Ah, that's good to know! Thanks!

The dragon is slow, and has weakness against Petards and bombard cannons and mangonels.
bulldog112 yeah. will keep on checking just in case you might release a new update that allow full tech tree option. or a graphical mod hahaha. there's a dragon graphical mod floating around btw. just sayin xD. and COOL MOD!
File Author
Yeah, graphical mod is the biggest thing I'm missing right now. I would like to have new images for all the new units.

i.e. for the Dragon, I would like to mod the turtle ship to have wheels, so it looks like a real siege weapon, then use the old turtle ship for the korean turtle ship.
Ninjas needs brand new image.
Imperial Cataphracts could be all gold instead of silver.

I'm not too good at drawing, so if anyone wants to help me, that would be great!
lunascii How did you change the monks faith speed?
JuanPaWw You should update this to AoFE civs
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