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Downloads Home » Projects » Troopers v7

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Troopers v7

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
Number of scenarios: 1
This is the latest addition in the Troopers franchise, in it you are an elite squad sent to kill a rebel leaeder. You may choose the mode you wish to play and the members on your team. It is ver difficult in my opinion.

Version 1:
The game that started it all off. This version was very primative and was designed over a period of several months. I was inspired by a
game on Galactic Battlegrounds heavan named Ghost Recon, I had been working on a system for choosing your men at this time but
when I played Ghost Recon I saw a system that worked flawlessly. However, I only used the 'choose your men' system, I didn't use
anything else. The storyline and plot are created by me. About 10% of the games crashed during this time. Version 1's trigger count was 41.

Version 2:
Troopers version 2 introduced an anti cheating methood which was very successful. It also introduced the idea of being in the game
with a hero. The crash rate seemed to increase at this time and at about 20% of the games crashed. Its trigger count was about 70.

Version 3:
Troopers version 3 was more of a 'talk expansion' it added several hints. The 'insult expnasion' added insults from the commanding
officer. The crash rate was borderling 33% during this time. Its trigger count was about 107

Version 4:
Troopers version 4 added two more units into the game. The monk and the spearman. The spearman can turn into a hero,
however I felt that the monk shouldn't so there was no hero for him at this time. The crash rate stayed at about 33%.
The trigger count here was 132.

Version 5:
Troopers version 5 added several more triggers. It also fixed insults being displayed over important information. It also added
several funny stories that were cheat activated. The crash rate for this version was shocking, the rate shot up to 90%. Its trigger
count is about 165.

Version 6:
Troopers version 6 was a remake of 5 I managed to reduce the crash rate to about 40%. There were several people whom downloaded this
mission and lost when they received control over there men. This bothered me because I couldn't simulate the crash, however due to
the patience of several players on Age of Kings heavan I rapidly pinpointed the cause of the crash and fixed it in the next version.
It's trigger count is about 150

Version 7:
Troopers version 7 is considered a BETA version: The reason is as follows, I threw a Teutonic Knight and a Cataphratic into the game.
I had to strip a lot of the game down to get the trigger work just right, I had to redesign scenery which really bothered me. I also added another
way to lose in case you didn't start with a hero... I noticed that when all your men died you had to quit because you weren't defeated, well,
problem solved. I also added support for a monk hero (doubt anybody will use it but still, I can't leave any loose ends). The crash rate was
dramatically reduced, I have not encountered any crashes yet. I tested it on a Windows 95, 98SE, 2000 Service pack 3, XP Professional Service
pack 2, XP Professional Service pack 3, and a Windows 7 Home Edition. Not one crash. I removed several aspects of the game and put something else in.
One is the difficulty selector. I didn't like that so I removed it and placed a mode selection in. I also removed the default selection option as I assumed
that only the designer would use it for speed starting.
AuthorComments   ( All | Comments Only | Reviews Only )
Leif Ericson
The scenario still crashes over half the time. For me, it crashes most often right at the beginning. Have you tried asking people in the Scenario Design Forum to see what is causing your game to crash?

Link to the Scenario Design Forum:
File Author
There is no crash when I play... Does it crash directly when starting or farther along?

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