A new and improved version of my Health Potion Trick scenario that i posted a couple weeks ago. I always hated how in all rpgs you have to move a seperate unit in an unrelated area to cast a spell or equip an item. In this scenario I will first show a unit that has a spellbook with 3 spells in it (check the map screenshot). The first spell freezes all nearby enemies, second spell heals your unit for a big amount, and the last gives a temporary attack bonus. The second unit has an inventory with equipment. There are two buttons on him, one that will either equip his sword (+attack) or his armor (+health). This can be very useful for rpgs or other types of maps.
I used a different, better method, for healing then in my health potion trick map. How I did it in this map is to tribute player +1000 heal rate and +1000 heal range (you need s_t_c's aokts addon to do this) and to detect projectile, create monk/missionary and task to hero then delete. The advantage of this method for healing is that it doesn't deselect your unit, doesn't heal all at once (like when you drink a potion in diablo 2) and you can heal the unit to maximum hp without having to know their maximum hp.
If you understand how the Double Negative Effect works then I shouldn't have to explain how the triggers and what not in this map work.