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Downloads Home » Best Files » MGC11 - The House of Miras

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MGC11 - The House of Miras

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Role Playing Only
This is my entry for the Minigame Competition 2011.

It takes place in the old mansion of a man named "Miras". Guide your tree heroes (Rudolf, Albert and Sam) trough the level and hopefully, find the riches of Miras inside the house.

Good luck!


- I tried to improve the overall map design.
- The Petard part is now slightly more difficult.
- The escape scene has increased in difficulty as well
AuthorComments   ( All | Comments Only | Reviews Only )
RladalFatih Excellent mini-game! I enjoyed to play it, and you seem to have the same talent than Lord Basse to create surprises for the players with a twisted but interesting story and big changes during the scenario. I think that I will rate it, when I will have the time.

[Edited on 05/31/11 @ 05:14 PM]

Official Reviewer
I'm stuck. I've killed the units inside the "house" and I don't know what to do from there.
File Author
Maybe you've accidently blocked a spawn point so that a trigger wasn't activated. Maybe try again and see if it works.
File Author
Thanks for the review! I really appreciate your efforts of writing one.
RladalFatih So you understand that english is not my first language... I am sorry for grammatical and spelling mistakes. I edited my review to correct some errors. But I admit that writing reviews is an excellent practice for my final exams in english.
Official Reviewer
About the petard part, i disagree! The enemies DID attack the petard even on standard difficulty. And i have to say, that was the hardest part.
Lord Basse
Official Reviewer
For me, the only time the enemies attacked the petard was when they had been tasked all the way out into the corridor, stopped, and the petard was the unit closest to them. :s
File Author
Thanks for the review Lord Basse! I will soon start working on an update and (try) to improve the things you have pointed out.
Lord Sipia @Lord Basse
"I also thought that the petard scene was a little too easy. None of the enemies attack the petard, so you can just task it to the statues and let it walk."

Really?! I played this scenario a lot (I was sort of a playtester), and the enemies always go after the petard- they only stop when the heroes attack them. I think you missed the hard part simply because you're more experienced and you know how to protect vulnerable units so well you do it without noticing- people with less micromanagement skills might have serious difficulties at the part where you walk past the spawn point.

P.S. I supplied Thekingof555 with the music during the escape scene, but I originally made it longer. Thekingof555 made it shorter afterwards, I guess he overshot it a little. Ah well.

[Edited on 08/06/11 @ 02:40 AM]

Lord Basse
Official Reviewer
*** This scenario received the award “Best Minigame” in the Game of the Year Awards of 2011 ***,40747,0,10

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Map Design4.0
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Size:3.31 MB