This scenario is short and not terribly engaging. You have a couple of units with huge attack bonuses that cut down hordes of enemies. An awful lot of time is spent with your units on a transport ship moving slowly across the sea. I also encountered a bug in the cutscene between the missions; the green player got control of my units, I never got them back, and had to reload.
You have two units with massive amounts of attack and HP, fighting armies of units without such bonuses. There may be a risk of Agent Warford dying if you don't pay attention, but most of the time you can just let your car soak up all the damage. The guy you're supposed to kill in the final mission is a 40HP Elite Janissary. The first time I won, I thought it might have been a bug as it happened so suddenly and unexpectedly.
This scenario did have a certain humour to it, which I enjoyed. I particularly liked the nudist beach, though it would have been much better if it had been worked into the gameplay in some way. The rescue mission could have been more interesting, but it was better than killing enemies for no reason.
Map Design: 2
It seems that the most time invested in map design is in an area of the city that many players will never see. There's also far too much boring old Grass 1 in this scenario; a little terrain mixing goes a long way. The enemy bases were just open areas of road or Grass 1 filled with troops. Yawn.
There was a fair amount of dialogue in this scenario, a lot of which I found pretty funny. However, it was rather unfitting for a conversation between a CIA agent and his superiors, and the grammar and punctuation were a little odd. The instructions were straightforward and to-the-point.
"Agent Warford and the Fanatic Terrorists" shows some promise. It would be a pretty good scenario if the strength of your units was less excessive, the enemy bases were better designed, and it had a few more missions.