You start just as you would in a normal Black Forest map, with the same amount of resources as you get standard although you do get a base like in fortress mode (minus the barracks). Your objective is simple, kill the other players and win!
The difference: most normal units are not able to be created, instead the players must buy units like Charlemagne or Guy Josselyne, with each civilization even having their own unique units! Unit spawning can be anywhere on the map but here is a limit to 150 military units at any one time and if the 'Shah' unit with 1,000 HP is lost, you lose!
With around 2,300 triggers and the simple, easy-to-use interface in the game where clear instructions are given on how to play. The complexity of the map gives a more simple overall game. Fun for those who enjoy normal random map games or just something new, download it and have a look!
Random Map-Heroes is a multiplayer scenario which restricts players from producing units and forces them to buy mercenary heroes. Each player has a distinctive set of advantages depending on the civilization he/she chooses. It features solid triggerwork and is very simple yet it does not spoil the fun of Build and Destroy games.
There were hardly any bugs in the scenario, except that when a spawn point is empty, the player does not know which unit is which.It is hardly a problem since any player can easily identify the heroes. It was quite enjoyable to crush the enemy with armies of heroes instead of units.The heroes were quite expensive but the regeneration made up for it.
All players start at roughly equal points and then have to collect resources to expand their empire.A few nations have more resources than others but are placed at minor geographic locations whereas a few players have superior geographic locations but fewer resources.In any case, the player is forced to get out of his base and expand his empire.Also, all civilization have unique heroes, like William Wallace for Aztecs, so it forces the player to defeat the opponent to open a variety of unique heroes,
The scenario was quite creative because it forced players to buy heroes instead of making units, but it eliminates the possibility of spamming units from multiple buildings.But, as the author says, players can still create some units which do not have an equivalent hero,such as the hand cannoneer.The player can still research technologies to upgrade the heroes.The ability to destroy all walls was quite creative too.
Map Design: 4-
The scenario was built upon a black forest random map, and moreover, the map isn't random at all, as the title says. All players start at the same locations everytime. But this does not reduces the score because the buildings were placed in a spacious and beautiful manner.The walls are placed in a manner that they do not obstruct the the player's plans and if they do, they can be removed easily.
The player's goal is quite clear, destroy the enemies. Proper instruction are provided and a strategy is also given in-game. It is a bit wrong but it is just an option and not mandatory to read.Every game mechanic is described in-game.There were a few spelling mistakes and typos so 4.0
Additional Comments: Random Map-Heroes is a well designed map and while not being boring, offers hours of fun and enjoyment.