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Downloads Home » Best Files » The Hour Of Teridar

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The Hour Of Teridar

Author File Description
Storm Saxon
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of players: 4
The Hour of Teridar

"Should the world stand to fall, who will answer the clarion's call? Let shields be locked, let weapons ring, let spears be thrown and longbows sing. When the borders burn at the end of it all, who will answer the clarion's call?" -Extract from 'The Clarion's Call', an old Imperix war hymn.

The Hour of Teridar is a four player custom scenario, that takes advantage of the EEE mod by BF_Tanks. The four kingdoms of Teridar are under threat from hordes from the North. The four factions must work together to fight against these invaders, least Teridar be thrown in darkness.


-an expertly designed map, with lots of eye candy.
-the EEE mod (required download provided below) by Tanks_fst

-re-spawning resources, making control over gold and ore sites that much more important!
-four factions each with their own unique unites, story and play style. (see below)
- a challenging fight that will keep you on your toes
-the ultimate co-operative game, play with friends of AI
-custom music for atmosphere and fun!

The World Of Teridar
Teridar was once host to the all encompassing Empire of Imperix. The Imperix once held the entire world before the great fall known as the Cataclysm. It still largely unknown as the nature of this fall, as all records have been erased. Yet to this day, ruins of the Imperix can be seen scattered across the landscape, testament to the old Empire's glory.

The Peace Of Teridar
Teridar is home to many different cultures and creeds. In the early years, there was great fighting between The Holy Empire and the Sultanate. After the first great war which saw both sides devastated, a treaty was created known as "The Peace Of Teridar". This saw a unity between the two Kingdoms towards a peaceful future. The Tsurugi and the Republic would later join this, strengthening the pact.

The Holy Empire Of Britannia

The Holy Empire of Britannia is the major super power in the Teridar. The Empire rules from the city of Pendragon, built over an ancient Imperix city. The ruling family are the Britannians, who maintain the values of Chivalry and Knighthood.

The Holy Empire of Britannia relies on Cavalry and Heavy Infantry to fight it's battles.

FACTION BONUS: Taxes. The Empire periodically gains resources from taxes.

The Republic Of Calgaria
Despite only recently having ceded itself peacefully from the Britannian Empire, the Republic is expanding quickly under President Hightower. The Republic advocates democracy and technology, maintaining the first and only handgun units in Teridar.

The Republic rely on handcannons and guns to fight it's battles.

FACTION BONUS: Medicine. Units across the map gain periodic health boosts (Stacks)

The Kingdom Of Tsurugi
The ancient Kingdom of Tsurugi is only a small bastion of a once great sea-faring nation The Empire Of The Rising Star. Once controlling the entire far East of the world, the Empire was struck suddenly by a horrific plauge. Millions died and with them the Empire died too. The last remnants fled over the sea under Shogun Onakawa and founded the Kingdom of Tsurugi off the Teridan coast, seeking to rebuild thier lost society.

The Tsurugi rely on naval power and heavy infantry.

FACTION BONUS: Trade. The Tsurugi periodically gain gold and in adition have sight across the sea.

The Sultanate Of the South
The Sultanate is one of the oldest civilizations in the world with borders stretching far south into the Aridian desert. It includes many barbaric tribes and races which make up the Sultanate. From this, they still maintain an anceint military, boasting one of the largest armies in the known world. Under the leadership of Sultan Judan, they pursue peace through power.

The Southrons rely on cavalry.

FACTION BONUS: Superior Training. Units gain periodic attack bonuses. (Stacks)

General Notes.
-All heroes gain a periodic health or attack bonus.

Set four four players, fight against hordes of enemies. Player 5 and 6 to Huns diffculty between moderate and hard. Together you stand, divided you fall. Credit to Tanks_fst for EEE mod.

Reviews/criticism is/welcome and appreciated!
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AuthorComments   ( All | Comments Only | Reviews Only )
ChickenWrap So I was playing it with my friends (Because we enjoy scenarios like this) They don't attack walls and gates that are made at the four passes. It kinda sucked.
Storm Saxon
File Author
Saying it kinda sucked, doesn't help me. Any ideas on fixing?
Official Reviewer
To be sure, the enemy does attack the walls, at least from my experience, but only if an immediate threat (such as towers) is located beside those walls - otherwise I believe the enemy will side step those walls where possible. Although the tarkans are well-suited to destroying buildings, perhaps spawning some siege equipment could help here?

I just had another thought as to how you could make the game more challenging, is for the players to each have the population limited to 100 (if not less), while still keeping the enemy at 200. That way the four players will really need to band together if they expect to survive, but also reinforcing the fact of "endless hordes" from the north - something neither player can face alone.

[Edited on 06/18/11 @ 08:31 PM]

Greo Mashek, it has been a while since I last played custom multiplayer games, but I don't think you can actually use custom AI's on them.
Official Reviewer
Actually, I think you're right. I too haven't played a game for years. It's easy to overlook such things.
Basse You CAN use custom AIs on custom multiplayer scenarios :p
Official Reviewer
I wish you'd commented before I had edited out an entire description from my review to do with custom AI lol. I really need to get back into playing multiplayer scenarios.
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