Naruto Shippuden - Five Kage Summit Arc v1.1
(Updated on 06/18/11
Story: Naruto Shippuden
||Role Playing Strategy
|Number of scenarios:
Arc: Five Kage Summit
Characters from popular anime manga by Masashi Kishimoto
Age of Empires The Conquerors v1.0
This campaign contains 4 scenarios. First two are scenarios following Uchiha Sasuke's redemption. Third one is about the failure of rescue of Uchiha Sasuke by Naruto. Last one is a bonus scenario of the Ninja world where you are the Hidden Leaf and you fight against other villages like a random map game.
The scenarios do not exactly follow the storyline and i have made a few changes to the story......so i hope you like it.:D
-Correction of previous errors.
-History, Scouts and additional hints
-Some minor changes in the scenarios.
If there are anymore bugs please let me know.....I hope this version is a little more interesting!!
|Author||Reviews ( All | Comments Only | Reviews Only )|
Naruto Shippuden - Five Kage Summit Arc is a 4 scenario campaign.It follows Sasuke in the first 2 scenarios,Naruto in the 3rd scenario and a village in the 4th.
Playing this campaign was not very fun and I experienced a few bugs-
1)In the 3rd scenario there is no possible way to win without cheating.
2)Since all the players are set to neutral,enemies won't attack unless you approach them.This spoils the fun since with 120+ attack,we could easily finish all of them off.
3)The so called Sage Mode didn't work.
Also,the 4th scenario was an extremely slow build and destroy game with only 1 gold and 1 stone mine in reach.It took me 2:30 hours to beat the 4th scenario without cheating.
The 1st scenario was extremely easy even on hard difficulty which the author recommended.
As mentioned above,the alliance was neutral to all which spoiled the fun since you could easily pick off the samurai one by one
.Same was the case in the 2nd scenario.
In the 3rd scenario however,there was no fighting.
In the 4th scenario,the enemies started attacking each other!
Overpowered heroes and build and destroy genres are never a new thing.There was hardly anything new except the Sage Mode (which did not work)
Triggers hardly existed and most missions included defeating the enemy altogether (which does not require triggers)
There were a few eye candies scattered here and there and I am sure some of them were randomly generated.
Map Design: 3
3 of the 4 maps use random maps as a base and the 4th one was a bland map with over-copied unrealistic terrain.The random maps did not suit the gameplay hugely but rather damaged it by blocking access to areas.The units were poorly placed on the map and failed to take advantage of the terrain of the random map.There were also huge giant elevation 4 squares in the 4th scenario.
There was no story and the player had no knowledge of the past,the future,why he was doing those tasks or what effect his action might take place.
In the 2nd scenario there was only 1 instruction which was to keep Sasuke alive and we were not informed to kill a hero(which we apparently had to)
There were unrealistic situations like one of the enemies being Middle-Eastern(considering the campaign takes place in east Asia)and that we control the aztecs and battle mongols and the Middle Easterns.
Also,the story ends abruptly and unnaturally.
overall rating - 2.6
Good concept and idea but poorly implemented and overpowered heroes spoil the fun.
[Edited on 06/17/11 @ 08:42 PM]
I found the first scenario of this campaign fairly enjoyable: the stealth gameplay was executed interestingly. The other three were disappointing, two of them being effectively extended cutscenes and the fourth being a tedious build and destroy game. An overall theme of this campaign appears to be huge amounts of walking: the winding paths away from your base in the final scenario are beyond a joke. A number of bugs and issues affect the gameplay negatively. In the third scenario it seems impossible to get to Sasuke before Madara appears. While this appears to be intentional, it isn't communicated to the player very well. In addition, the designer uses the default AI where no AI or Immobile Units may have worked better: it sort of spoils the mood having the guy you're trying to kill sending you chat messages in ye olde Englishe, asking to be your friend.
I found the first scenario tough but winnable, though of the two times I won it, the first was due to the unit I was supposed to kill walking out of his base and away from the protection of his towers and samurai, and the second was due to my enemies resigning after I'd got to the area where the green guy was supposed to be. The next two scenarios are walks in the park, albeit very long ones. The final scenario seems to be a test of the player's patience: you're up against three default AIs on an enormous map.
This campaign has some nice creative parts, such as the teleporting boss in the second scenario. However, one gets the impression that the designer had run out of ideas by the time the final scenario was made.
Map Design: 2
Map design isn't very inspiring. Lots of modified random maps, and the path in the third scenario becomes unnaturally square at one point. In the final scenario the map seems way too big, and half of it is taken up by long winding paths through forest.
For something based on an existing fictional work, the story could have been told a lot better. This campaign seems to assume that the player has read the manga. A little more dialogue, and explanation of events in the instructions and history text would be appreciated. The first scenario was good in this respect.
I wouldn't say this campaign is totally without merit, but I wouldn't recommend anyone download in its current state. Elements of a good campaign shine through at times, but it needs a lot of work.
[Edited on 07/21/11 @ 04:50 AM]