Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Commander Griffaut v1

Commander Griffaut v1

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Author File Description
Zephyrutia
File Details
Version: The Conquerors
Style: Mix
Screenshot:
King ThudWick had been ruling over Metaria for many years. He was a great king but he started losing the faith of his people. So therefore he decided to take control of the ancient relics and win the people over. He chose his most trusted commander, Commander Griffaut for this task. Ride along with him and pillage the Yuke tribes, fight with the formidable General Victor, and recover the ancient relics.

Thanks to Zanzard Lothar for Immobile Units AI without which the scenario would be incomplete.

If you find any bugs, please comment!! I'll try to update as soon as i can!!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
dragonslayermcmx
Official Reviewer
Rating
2.2
Breakdown
Playability3.0
Balance2.0
Creativity1.0
Map Design3.0
Story/Instructions2.0
Playability: It looked nice at first but later on, i was dissapointed. While fighting, one of the enemies resigned. It was boring and impossible to win without cheating. 3


Balance: The instructions say, attack the tribes to get resources to fight the enemy. I didn´t need to do that, i could own him easily without getting extra recources. 2


Creativity: The triggers were very poor and surly this has not been playtested. You have to get 6 relics to a monastary, but in the entire game only 4 relics can be found. 1


Map Design: The map was not that bad at all, but still not much to look at. Very much only grass 1, or default forest. The Enemy City bad designed for it didn´t have a road to lead in and was almost totally build on grass. 3

Story/Instructions: The story was good, but the instructions were not that good, and dialoges were sent in chats. 2


Additional Comments: Sorry, but you need to spend some more time on your scenarios. Play some scenarios and campaigns with a high rating of 4 or 5 to get some more inspiration.

I don´t recommend to download.

Dragonslayermcmx

[Edited on 07/20/11 @ 01:01 PM]

Zephyrutia
File Author
I dont understand??......none of those happened when i tested the scenario!.....5 of the relics can be found insode the wonder, the other one is in a monastery in the Yuke camps.....I have given plenty of history, instructions, hints, scouts etc...

I have tested this many times and so far all the results were positive......okay....i may have forgotten to update it ....
dragonslayermcmx
Official Reviewer
when i played it 4 relics could be found in the wonder and when i destroyed the yukes monastary, they said "So they had a relic too" but no relic appeared.

about the instructions, the story was well as i said, but just a hint, dialoges are always better with the display instructions trigger. If you use the send chat trigger it will hardly be noticed.

Try getting some stuff out of here, it helped me alot!

http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,37500,0,30

[Edited on 07/19/11 @ 12:28 PM]

Zephyrutia
File Author
Thanks for the tip!!......im thinking of updating this scenario so any new suggestions would be welcomed!! And i'll surely correct the display instructions trigger!:D
dragonslayermcmx
Official Reviewer
I have viewed the triggers, and i can see that you create the relics with triggers. It doesn´t appear when a unit blocks the spawning point (by just standing where the relic should be created).
I give you a tip, for the yukes monastary, put a relic next of it, then make a trigger what tasks a yukes monk to the relic, then a trigger that tasks the monk to the monastary (of course with a timer, or a "capture object" condition).

When the relic is inside the monastary it appears when the monastary is destroyed, and there is no chance that it can be blocked.

Some other Tips about upgrading the scenario:

1. Use more GAIA objects.

2. When the messenger brings the message, the troops should not yet be controllable by the player. Change ownership to player 1 as soon as the message is delivered.

3. Is the king really so evil to just kill an innocent messanger? Let the messenger escape, or be imprisoned. To make him escape, set a trigger to bring object to area - object = messenger - area = outside the kings city. The effect is changing diplomacy.

4. By the yuke camp in the dead forest, "A poisoned dart hits Commander Griffaut in the shoulder" . That should only happen when Commander Griffaut is there. Lots of players leave the hero home, to lower the chance he gets killed.

5. Add some more units in the yukes camps, they are far to easy to kill. Also some enemys in the way could be good. Perhaps patroling? The messenger could get into trouble too, but don´t make it to hard to get him to the king.


Hope this helps, Good luck! :)

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HGDL v0.7.1

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Rating
2.2
Breakdown
Playability3.0
Balance2.0
Creativity1.0
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:216
Favorites: [Who?]0
Size:247.66 KB
Added:06/25/11