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Downloads Home » AI Files » John_Mendl AI

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John_Mendl AI

Author File Description
John Mendl
File Details
Version: The Conquerors 1.0c
This AI plays only Teutons civ and can play any land map. It works best on more open maps like arabia, green arabia and ghost lake. I hope you have fun with this AI. It would be very useful for new players to practise feudal rushing. It can compete well with most AIs.

August 4, 2012: John_Mendl vZ

August 8, 2012: John_Mendl vZU

August 16, 2012: John_Mendl vZL
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tonto_DaVe mendlons on top
Campidoctoris I agree it, this script is really very powerful.

Anyway, although I know that I'm not the most adequate to say this, I think that there are two little things to make it even stronger:

a) You force to your AI to train 30 villagers (or 31 I don't remember) to advance to feudal. IMO it's a good idea if you are going to krush, mush, etc. But if you want a flush, although you can consider to let your town center train all those villagers if it can't click feudal, once you arrive to 500F you should advance anyway. If you find alter problems to build at time your barracks and archery because a weak economy, you still can boost your woodcutter once you have 500F (even if you are still training your last villagers) or even force to arrive to specific number of villagers, but this time lower (perhaps 27-28).

b) You sometimes have an excess of wood in late feudal. You avoid this becomes a problem by a smart way, at this time you always are stoping military production and advance quickly to castle. But you also could consider change your gatherer percentages, making dependent about the military buildings that you have finished. Anyway, I'm not sure about this, because a different solution from your could force you to change your strategy without make you script stronger. I only suggest to test it, although your solution could be better.

In any case this AI is very complete: a fast and agressive flush, a good boom and a powerful late game.
John Mendl
File Author
The idea behind a slower feudal is that militia can be trained from dark age while you are researching feudal. So there is no point in getting feudal faster. Its about how good your eco is while you launch your attack without delay.

Regarding the wood imbalance, yeah there is some problem. I tried to make it as good as possible while leaving a room for cases when wood gets stormed by some TSA or whatever. But its still imperfect.

[Edited on 07/15/11 @ 11:45 PM]

offwo200 This AI is not new, but it's still really good. It goes for a m@a rush in feudal, then in castle it makes a lot of knights very quickly and is very hard to defeat. It actually appears to work well with a few other civs, intrestingly a Gothic John Mendl beat a Teutonic John Mendl on Arabia. But don't try this lol (other civs will not be good, just use Teutons for now).
John Mendl
File Author
Updated to vZL on August 16, 2012: Lots of refinements.

[Edited on 08/15/12 @ 05:24 PM]

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