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Downloads Home » Random Maps » Black Battlefield

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Black Battlefield

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
So, I based this Random Map of the Black Forest one.
It is surrounded by Forest, but there is more open battlefield.

-More Open, not so much wood in the way as it is in Black Forest.
-No roads that lead you to you're allies.
-And alot more.

Please Comment, Constructive Criticism and Review!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
cakemaphoneige Well the idea sounded good. However the trees are way to far away from your tc, plus i would swear arabia has more trees in it then this. Ai's would have a terrible time playing on this map.

Im currently trying to convince ppl to have a Blackforest ai tournament, but the main problem is the small passageways in the middle of the map in 90% of 1v1 games(ai's tend to traffic-jam them). If you could make a version of Blackforest that made that tight space more open, say 10 tiles more of an opening, that would be sweet. Plus i think it would be all round better than this one.
File Author
Ok, thanks for the feedback :)
The main idea with this was actually Online Play, so I didn't actually think over that the AI would suck at this. :P
Visual Appeal2.0
Battlefields are supposed to be plain most of the times. "Black Battlefield" is a good example, but lacks care at many points.

Theme: 2
We are standing in a field with almost no trees, some scattered resources and few rocky areas. This is a battlefield, but it does not provide some basic enhancement for players to survive. They must make it with no wastes and, if lucky, cut some trees far too distant from their base.

Visual Appeal: 2
The main theme is weird, this explains the low beauty of the map. Distant and deserty areas with some resources and no life. There is some kind of separation with the terrain, but it's not pleasing. Plus, the trees been far away: We can imagine the whole map as a random one with less objects in it.

Playability: 1
The difficult management and the distant trees drop playability a lot. Players must rely on the next-to-them resources and send many villagers cutting woods, else they will be very vulnerable and less developed. The standard AI can not succeed here at any means. In general, playability does not follow the game's intention.

Additional Comments:
"Black Battlefield" is mostly recommended to present some theme/idea, but can not support gaming. There's no need to come up with a never-seen-before theme, unless it can provide more to the "audience".
Rating is low not due to discrimination, but due to the effort that did not go as well as supposed to. You can check others' works (especially the high-rated) and do your best.
Wuzzex v1 New profile.. forgot my password.. AGAIN. Well new content on this coming soon. BETTER content.. ;D

I've made a 1v1 Multiplayer siege Helm's Deep(HOW ORIGINAL :0) well... yeah check it out

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Visual Appeal2.0
Favorites: [Who?]0
Size:3.43 KB