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Downloads Home » Mod Packs » RequestMod 0.1.3

RequestMod 0.1.3

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(Updated on 08/30/11)
Author File Description
pong676
File Details
Version: The Conquerors
A mod consisting of ideas from this thread.

Please post a comment here if you find a bug, thanks!


Changelog:

RequestMod 0.1.3
30/08/2011

Bugfixes
* Palisade walls are no longer impossible to build

----- Previous Versions -----

0.1.2
29/08/2011

Bugfixes
* Saracens are now able to research Caravan

All civs
* Bombard Tower does base pierce damage
* Bombard Tower does 100 damage vs Battering Ram, 50 damage vs Capped Ram, 1 damage vs Siege Ram
* EWs and EEWs no longer get +10HP with Castle Age
* EEW HP back to original value
* EEW research cost reverted to 800F 500G
* Knight resource cost reverted to 60F 75G
* Archer train time reverted to 35s

Koreans
* War Wagons now cost 110W 60G (from 90W 60G)

Mongols
* Mangudai and EMangudai attack reverted to original values
* Mangudai bonus reverted from knights to siege

Turks
* No longer get +50 starting stone

Huns
* Starting resource penalty set to -50W and -50S

0.1.1
27/07/2011

Bugfixes
* Longbowman duplicates no longer appear in editor

Persians
* Original team bonus removed, so knights no longer have a total bonus of +3 vs. archers

Britons
* Archery Ordinance now unlocks Longbowmen at the Archery Range instead of Town Centre
* Longbowman attack reduced to original values

0.1.0
26/07/2011

All civs
* Palisade walls have 200HP (from 250HP)
* Cavalry archers cost 40W 65G (from 40W 70G)
* New Imperial Age building, the Fort, has very high HP and powerful cannon attack.
* Knights cost 75F 75G (from 60F 75G)
* Bloodlines only gives Knight line +10HP
* Eagle Warriors +10HP in Castle Age
* Elite Eagle Warrior upgrade gives +5HP (from +10HP)
* Elite Eagle Warrior upgrade cost 700F 450G
* Camels have 105HP (from 100HP), 1 pierce armour (from 0), 12 cavalry attack bonus (from 10)
* Heavy Camels have 125HP (from 120HP), 1 pierce armour (from 0), 21 cavalry attack bonus (from 18)
* Archer train time reduced to 30s (from 35s)
* Infantry have +1 attack vs. Eagle Warriors
* Hand Cannoneers can be upgraded to Arquebusiers, which have +2 attack, +5HP, and +15 accuracy percent
* Bombard Tower costs 125G 150S (from 100G 125S)
* Bombard Tower does melee damage
* Bombard Tower has a minimum range of 3, which is not affected by Murder Holes.
* Bombard Tower fires projectiles at a speed of 7 tile/s (much greater than previously)
* Bombard Tower reload time increased to 9s (from 6s)
* Bombard Tower has +200 attack vs buildings.
* Population limit +300

Huns
* Cavalry archer cost bonus reduced to -10%Cas/-15%Imp
* No longer have Treadmill Crane
* Start with -100 stone
* Start with the usual amount of wood
* Lumberjacks gather 10% slower

Saracens
* Foragers gather 10% faster
* Market costs -75W
* Free cartography

Koreans
* Foragers gather 10% faster
* Light cavalry, Hussar 20% cheaper
* War Wagon cost lowered to 90W (from 120)

Turks
* Gold mining bonus increased to 20% (from 15%)
* Start with +50G, +50S

Britons
* Research "Archery Ordinance" at Castle to enable training of Longbowmen at Town Centres
* Longbowman attack increased to 7 (from 6)
* Elite Longbowman attack increased to 8 (from 7)

Chinese
* Start with 25F (previously 0)

Franks
* Knight HP bonus increased to +25% (from +20%)

Persians
* New team bonus, melee cavalry +1 attack vs. archers

Goths
* Infantry cost bonus reduced to -25% (from -35%)
* Villagers move 10% faster

Spanish
* Conquistadors have 65HP (from 55HP)
* Elite Conquistadors have 80HP (from 70HP)

Mongols
* Mangudai has attack bonus of 3 vs. knight line, instead of siege weapons, and pierce attack reduced to 5 (from 6)
* Elite Mangudai has attack bonus of 5 vs. knight line, instead of siege weapons, and pierce attack reduced to 7 (from 8)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
cakemaphoneige Sounds cool. Ill give it a try soon.
Grrr at the goth unit cost change.
Jatkins23 The "free cartography" update for the saracens makes it impossible to research caravan for them. really an annoying problem because its really a big gold disadvantage
pong676
File Author
Apologies. Will fix ASAP.

EDIT: Fixed in 0.1.2.

[Edited on 08/29/11 @ 12:04 PM]

ProxDude33 can u add a fire mage

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Statistics
Downloads:551
Favorites: [Who?]0
Size:1.04 MB
Added:07/26/11
Updated:08/30/11