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Downloads Home » Single Player Scenarios » Outlaws Campaign - Evading the King

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Outlaws Campaign - Evading the King

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Other
Thanks for looking at this. I hope you download it :)

This is my first ever scenario that I've made or uploaded, so it may not work that well. I'm aware of a few bugs, but not all of them. If anyone finds a bug please post below.

The story line will probably make no sense as this is scenario 4/6 for my campaign, but, as i want feedback, I'm uploading them as i do them, then as a whole later. If you want to know the story behind this, post here and i'll be happy to tell you.

Please read the read-me, especially the bit in caps near the bottom. All AIs are from the origional game, with 1 extra which is in the zip.

Enjoy the game, and if you find any bugs or have any suggestions for improving it, don't hesitate to tell me. Also, don't hesitate to tell me if it's rubbish. If it is, I will try and make it better.

(Apologies for the shortness of it)
AuthorComments   ( All | Comments Only | Reviews Only )
alekshs There are some AI files that can prevent resigning:use either "Immobile Unis" or "Immobile Units GOLD".BUT,don't forget to mention the creator of the files.

In addition,i noticed that you use an AI file,named "freeze".It's .AI type,but you also need the .per type.The .per type is the one which has the coding for the game.The .AI is just needed to make the .per file been recognized by the game.You either forgot to include it in the zipped file or you erased it.You must include it if you wanna keep the "freeze" AI.

Something else:The Travellers at the corner of the map are funny to make you lose if you cheat.The message you wanna display,however,is never displayed,because the game ends almost immediately.Make an additional trigger,so that it activates after you display the message.Like this:

trigger: some name
trigger starting state: on
trigger looping: off
condition: object visible(select object)
effect0: display message(write the message)
effect1: Activate trigger(the name of the trigger you wish to activate)

trigger: the name of the trigger you wish to activate
trigger starting state: off
trigger loop: off
condition: timer (set timer,must be over 0)
effect: declare victory
File Author
Thanks for commenting, I appreciate the feedback.

I noticed the problem with the anti-cheating thing as well, but I wasn't sure how to fix it - thanks for telling me how :)

^^^^ I've just used this in the next part of this campaign and it works, so I'll soon be updating this one :)

I will try getting Immobile Units (I may already have it..) and see if that works. If it doesn't then I'll check and put the .per in the file...

The other 5 parts are sorta being delayed atm. I've been on holiday lots recently and been trying out new ideas needed for one of the scenarios (how to make a secret passage). I think I might finally of finished though, so await the next (actually it's the previous :P) part of this campaign.

Part 1 of the campaign is now uploaded. Search for 'Outlaws Campaign - Paying the Taxes'

[Edited on 08/25/11 @ 11:11 AM]

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