UGO__Defend your land(updated)
Posted on 08/16/11 @ 02:07 PM (updated 09/27/11
This campaign is short and simple:You are Uso,the general of Blue Celtaria,and are about to send Gorlems(an enemy)away.In order to achieve this,you'll meet some other Celtaria groups and gain some army in order to succeed.That's because your initial army is almost gone.
||The Conquerors 1.0c
||Role Playing Only
NOTE:The game length is generally short.I'll probably make second part for it,continuing Ugo's missions.
NOTE2:The changes to the update are: added instructions/hints and some added terrain/gaia stuff.
The heroes and the kingdoms here are fictional.
Any other important information is in the zipped file.
If anything bothers you,share it with me.
|Author||Reviews ( All | Comments Only | Reviews Only )|
"Defend your land_Ugo" is a short, one-scenario campaign about a fictional land under attack by invaders, in which the player assumes the role of a general called Ugo, which is later joined by other soldiers. It is visible that it is a rookie campaign, and it also is pretty short, but at the same time it shows much promise, though its proper place would probably be in the projects or the single players scenario section, as it isn't really a campaign at this point.
I must say I wasn't expecting much from a newbie scenario, but I actually quite enjoyed the game. The atmosphere was nice, the music was very well suited, and the challenge was there. There were also a few cutscenes that were well executed for a new designer. The story that the game offers is engaging, and I haven't encountered any bugs. The thing I didn't enjoy though was the abrupt ending - I was just getting into the game, and suddenly, the enemy is defeated. I am sure you were planning to make it longer but then maybe you got "scared" of the size your work would take, or maybe you felt like you needed feedback before proceeding.
FEEDBACK AFTER THE UPDATE: when you reach the last castle, the enemy can follow you inside the base, as they are allied to the yellow player. You should change that. Either way, this will not affect the final score.
The game was pretty balanced. The beginning was a little bit dull, as until you reached the second village you didn't encounter any opposition and nothing was going on on-screen to really catch your attention, but after that things started to be interesting and the enemies were strong enough to give you problems. Also the fact that you had limited time to find what you were looking for added an extra challenge, the only problem being the instructions which were not clear enough, but I'll get into that later.
FEEDBACK AFTER THE UPDATE: Nothing has changed considerably for this particular section.
I liked the whole idea of the scenario, with the Gorlem invasion and the kingdom struggling to repel them. A little cliche, but it works. Even though more background story wouldn't hurt. The cutscene with the naval battle was also a good idea, but you should have stopped the action that was going on with Ugo and his soldiers before starting the cutscene, simply by turning them into an allied player and thus allowing the player to watch the battle without the problem of his own troops getting massacred in the meantime. If i were you i would do that, and at the same time make the naval battle last shorter, then go back to Ugo and his army and make them playable again.
The second cutscene (with the final battles) was better than the first, you can tell that you already learned some new things. The music was also very suitable.
FEEDBACK AFTER THE UPDATE: The cutscene with the boats works better now. One of the Gorlem boats was facing the other way though, which looks weird.
Map Design: 4-
The map is not spectacular but it is certainly not bad for a first effort. You thought of adding gaia objects, but sometimes they seem misplaced (the flower beds mostly). Also, the map could really use more terrain mixing. Take a look at high rated maps and you will surely sharpen your design skills.
The map looks like it was all forest and then you sort of dug into it to create your design. I would advise you not to do that, my personal opinion is that it takes away a lot of the potential that an empty map has...but that's just my opinion I guess.
FEEDBACK AFTER THE UPDATE: Map design has been improved. GAIA objects are better placed and the map has a generally good look, though nothing out of the ordinary. There is still place for improvement. Try to elmiminate ugly GAIA outlines from berry bushes or mines in your next designs.
This is were you really need to work on. The story has potential to be very good, but it isn't quite detailed enough at this point.
Also, there were lots of grammar and language errors. They usually don't turn me off to a game, but when there's lots of them, it becomes a problem. You should try to get them fixed, maybe ask somebody who knows better english to help you out before submitting the file.
FEEDBACK AFTER THE UPDATE: Instructions and hints tab have been vastly improved.
Conclusions: This was a very promising start for a game designer rookie. I am sure that you can improve it a lot if you spend some time in the editor, and some more time planning the story beforehand. Right now, the ending is not realistic, and it seems rushed to me. If you would discard the ending and make it as though it were only the beginning of the invasion, and also take care of the other aspects that need improvement, I think it would do wonders, and it could develop into a very exciting scenario. I'm looking forward to seeing new things from you on this site.
[Edited on 09/29/11 @ 01:50 PM]