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Downloads Home » Multiplayer Scenarios » The Battle of Kings

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The Battle of Kings

Author File Description
File Details
Version: Age of Kings 1.0
Style: Fixed Force
Number of players: 6
Hi, and welcome to my Battle of Kings multiplayer scenario for AOE 2.
Firstly, thank you for downloading my scenario, I hope you have much
fun playing it!

In this scenario you can either play with up to 5 other Human players,
or with the computer. Each player will have a civilization army with
its own strengths and weaknesses. There will be 2 teams:

-The West, consisting of the British, Frankish and Teutons.

-The East, consisting of the Mongols, Persians and Saracens.

Each army will have 2 heroes (The British and the Mongols have 3
heroes) to lead their respective armies. A combination of tactics,
strategy and teamwork is required to win this battle. This will be
the ultimate challenge for army commanders!


1. Unpack the .scn file unto your desktop.
2. Copy the .scn file into your ...\AOE2\Scenario map.
3. Start the game and the scenario should be in your custom scenario
4. Play the battle!
5. If you want to play the battle with other Human players, you have
to make sure that they also have this scenario, otherwise you won't
be able to play it in a multiplayer game!!!

(Make sure that the unpacked and copied file ends with .scn!!!)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 4
The map is ideal for those who crave battling and playing on teams.Many tactics to be used and much collaboration among the players in order to succeed.Demanding game,but very interesting.
Why should all this be made in such a big map?It becomes tiring after some time,not to mention that scattered units are more likely to die for sure.Making a similar but shorter map would fix the problem.

Balance: 3
All civilizations have both advantages and disadvantages,except the British and Saracens.Some occupy slow units,others have many ranged units etc. Some civs may be defeated very easily if they try to fight on their own.Others can be independent and do many kills in little time(like the Mongols,consisting of many cavarly archers).
It depends on how well are the players going to organize their army and how much teamwork will be effective during the game,however the large distances and the facts mentioned before drop the rating down.

Creativity: 4
The concept is great! Mo matter how simple the map is,it's ideal for combats among the eastern and western civilizations.It would be perfect,though,if the map range was shorter and the terrain seemed more natural.

Map Design: 3
The map style is good.Exceptionally placed cliffs and shallows throughout the rivers.Trees also improve the surroundings,making the game more challenging(e.g. you can hide some units near the forests or separate your army).Except all these,nothing else--just some different terrain.Placing some dead trees and more cactus in dirts would be cool.OR,maybe you can add some scattered plants or trees,or even some rocks,where they could make some difference.Of course,the places should suit the case.

Story/Instructions: 3
Well,referring to story/instructions: Although the concept of the map is really catchy,it can not affect the rating a lot.You inform the players about each civilization's strong and weak points,which is quite useful,because they'll know what to expect when meeting a specific enemy.The game's purpose is clear and there's nothing complicated to be clarified,so it's fairly enough.

Additional Comments:
Nice map,ideal for unlimited fights.If the map is shorter and the terrain more natural,the scenario will be just exceptional.

[Edited on 09/21/11 @ 12:56 AM]

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Map Design3.0
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