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The Rockspring Revolution
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Author |
File Description |
Lord Basse |
Posted on 08/23/11 @ 10:08 AM (updated 09/02/11)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
FEATURES:
• A sequel to Gwyndlegard!
• Not as epic and humongous as Gwyndlegard, but a lot better in many ways,
• Emphasis on the story, humour and gameplay: no data changes, mods or incredibly complex trigger tricks,
• Various gameplay styles, although focus will lie on Build & Destroy
• Many hours of gameplay
• 1186 triggers, if you want to know
• An overdose of weird Basse humour!
• Side quests that actually are worth completing.
STORY:
It's 1299, and little over a year has passed since the events from "Gwyndlegard". Xaphira is still stripped of all her magical powers and locked up in a top security prison, Tengil is still nowhere to be found and most people think he's dead, and Gwyndlegard is at peace. But while there is peace in the west, the situation in the east is not so calm.
At the start of the Xiochan invasion five years ago, the easternmost province of Gwyndlegard, Rockspring, declared independence after it's leader Lord Aerun refused to send his armies to Mezenghi's aid. Rockspring's armies should protect their own land, he said, not some faraway province that no one in Rockspring cared about. Mezenghi could do nothing as Xaphira's and Tengil's armies were flooding his western front.
But now, after the second war against Xaphira has ended, Mezenghi can finally turn his attention to the east. Suitably enough, the old King Aerun of Rockspring recently died and his much more agreeable son, Hanley, took the throne.
Mezenghi calls in one of his most loyal commanders, the recently knighted Immanuel, our hero from "Gwyndlegard", to join him on his journey to Rockspring, and to help him bring the region back under his rule.
But as it turns out, not everyone in Rockspring is keen on making Mezenghi their leader again. When nationalist revolutionaries seize the throne of Rockspring, Immanuel gets caught in the crossfire and ends up leading the fight against the revolutionaries.
Comments and reviews are most welcome!
After 125 downloads, updated to v1.1:
- Fixed a sound file that crashed the game for some players,
- Renamed the characters in the Palace cut-scene,
- Made the go-to area in Rockspring Castle for the "Defeat Lovewater" mission bigger,
- Made sure your units can't get trapped outside the castle after the prison scene,
- Made sure the Ghost Rider *always* stays invisible until he pops out,
- Fixed a spelling error.
Brought to you by StormWind Studios. |
Pages: « First « 1 2 3 4 5 6 7 [8] 9 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord Basse
Official Reviewer
File Author |
Posted on 08/06/12 @ 06:43 AM
The quest with the crazy archaeologist is activated when you bring Immanuel to the monks in Lundersye, whose relic the archaeologist has stolen. As for the bandit thingy, that one is started when you bring Immanuel to the wealthy merchant in Ashwood, the village across the lake from Lundersye. |
Xatriks |
Posted on 08/07/12 @ 06:19 PM
It looks like I've been to Ashwood and Lundersye just before the trigger activation. That's a problem and a reason for playing again. :)
What do you think of making a kind of "Traveler's Guide to Gwyndlegard" - the novelization of all the story? It would be very interesting to read about the Old Kingdom (like the book in hermit's quest) or present time. You could create it as a manual to your coming campaign.
Also I gonna have a role-play with my friends based on the Quest of Immanuel. Hope you'll allow me to do that. :) |
Lord Basse
Official Reviewer
File Author |
Posted on 08/08/12 @ 05:44 AM
The sequel, The Relics of Athalën, will actually focus a lot more on The Old Kingdom than the previous scenarios, and reveal much more of its history. It will also have a lot more books scattered throughout the scenarios where you can read up on the history of various places, as well as trivia on side characters and such. The idea of turning this story into a novel has occured to me, but I'm not at the point of writing it just yet. ;)
As for role-playing games, well, you can do whatever you want. |
Henry33333 (id: henry33333) |
Posted on 08/25/12 @ 12:55 PM
i heard about your relics of athlen, and i read about it, but what is the vanilla version of the game? |
Lord Basse
Official Reviewer
File Author |
Posted on 08/25/12 @ 12:57 PM
The vanilla version is simply Age of Kings (with or without the expansion) that uses no mods of any kind, i.e. the game you get from just buying the CDs! |
Henry33333 (id: henry33333) |
Posted on 08/26/12 @ 05:40 PM
I mean as if in your screenshots how did you make the walkable wall.
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qqqqjjuuccaaqqqq |
Posted on 09/13/12 @ 04:34 PM
I have an idea (realy works)
At the Crucible, when Locals change their diplomacy stance to enemy you.
You dont wull need of patrol all local units and change ownership of all watch towers.My solution is: Put immoble Ai rules at the start. When Locals change diplomacy set another goal that actives a same rule but with atck max distance = 0.
When the side quest ends, set another goal to back normal.
I have already made it, and works very well.
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Tpojat |
Posted on 03/25/13 @ 09:15 AM
i in arena,how immanuel go down his horse?i wait and wait nothink happent.help! |
enriquefp |
Posted on 06/30/14 @ 02:16 PM
Good work.[Edited on 07/02/14 @ 02:20 AM]
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cmeb4uleave |
Posted on 10/08/16 @ 08:19 PM
I thought it was ridiculously hard==impossible for me since I'm not a hard core player that wants to invest 3 or 4 eight-hour days playing a scenario. Hey people, it doesn't have to be insanely hard to be fun--lighten up and take a few deep breaths. |
Pages: « First « 1 2 3 4 5 6 7 [8] 9 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 5.0 | Balance | 4.8 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 6,912 |
Favorites: [] | 23 |
Size: | 17.08 MB |
Added: | 08/23/11 |
Updated: | 09/02/11 |
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