Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Outlaws Campaign - Paying the Taxes

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Outlaws Campaign - Paying the Taxes

Author File Description
File Details
Version: The Conquerors
Thanks for looking at this :)

This is part 1/6 of my Outlaws Campaign.
Currently I have this and part 4/6 up on here. (Search 'Outlaws Campaign - Evading the King').

I'm uploading them one at a time then as a whole at the end.

Enjoy the game, and please give me feedback about any bugs you find, or just suggestions to improve it. I will warn you that this scenario is very hard. I tested it on standard and had difficulties with it. If too many people say it is too hard, I will make it easier.

Apologies for the rubbishy map design, but I'm not really very good with map design, or using lots of it :/

Enjoy the game!

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Turty This scenario requires Aggressive AI which is not included in this file.
File Author
O: I thought that was a standard AI.

I'll update it with the new AI asap.
Official Reviewer
Map Design1.0
Playability: The goal in this scenario was to get 4500 Food. It was very boring, you start with about 25 villagers, some mills and farms, a lumber camp, mining camp and town center. I was got bored very quickly. 1

Balance: The enemy starts with dozens of militias, and a few beserks, and even uses the agrassive AI? The result was, that before i could even think about building a barracks, or advance to the feudal age, 30 enemy militias appeared and ravaged my farms. The only way i could get rid of them, was to ring the town bell, and let a villager lure them to the town center. After at last the enemys force was destroyed, i could get the 4500 food needed to win to easily. 1

Creativity: Building up an economie and use a soldier to deliver the food to the king, is not interesting. Also the number of triggers was below 8 and above 6. There was an anticheat letting lots of siege rams, trebuches and strong heroes appear at your village to devastate everything. Might be the only reason why Creativity gets a 2

Map Design: Default Grass. Default Forest. Shallow Water. And at an unreachable point, blocked of with forest: Snow. Your village did not feature any houses, only (as said by "Playability") a town center mills, farms, and a lumber and mining camp. The enemy, and the allied king had some buildings surrounded with palisade walls. Not a single GAIA object was used, what made it look even more boring. 1

Story/Instructions: The seven triggers the scenario featured, had none that were signified as an objective. There were a few dialoges, but for this the send chat trigger was used. The instructions were instead written manually in the instructions menu. Some hints were added, at least, but very few. 1

Additional Comments: This review might come over very harsh, but its not meant to. Its meant to help you. Look up the forums and universities, look up some designing videos on youtube, download some scenarios with a high rating to get inspiration, and keep creating your own. With some practice, your scenarios will surely score higher.

In Closing - I would not recommend to download.


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HGDL v0.8.0

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Map Design1.0
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Size:40.01 KB