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Downloads Home » Single Player Scenarios » The Tale of 3 kingdoms

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The Tale of 3 kingdoms

Author File Description
charungandhi
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
Screenshot:
Put the .SCX file in scenario folder and .AI and .per files in the AI folder.

Long time back there are three kingdoms living happily together in a peninsula. Bramapura, Divapura, Shivapura.. But there is a fourth kingdom in the same peninsula..They are the Katakas..They got bored with the silly life these rich countries are having..Katakas are a poor nation and mostly gain money by stealing occasionally from the remaining 3 kingdoms..They are majorly dependent on their goons who go and plunder these neighbouring rich countries and feed their populace..the remaining nations grew wary of them and started contsructing Outposts to stop them..They also stopped these beggars from entering their cities.. The Katakas went to their Big Brothers Rakshashas for help to steal money from these duchies.. But Rakshashas have their own intentions.. they want to occupy these states and form a great rich Kingdom that can dominate the world..

The 3 kingdoms formed an Alliance to fight the Rakshashas and planned to hold the Rakshashas at the Bramapura. But they never suspected that it was Katakas who brought this on them..The Katakas allowed the Rakshashas to use their place as base.
In the Sudden Surprise attack by the Rakshashas, the Alliance armies are encircled and wiped out and the Rescue party sent to lift the Siege on Bramapura are butchered. No one knows the fate of those in Rescue Party that escaped the onslaught of Rakshashas. It has been declared by the Rakshashas that they have killed the Shivapura Prince Yuvraj and they have paraded his Dead body ending the First Battle of Great War in a Victory. But yet they have to occupy the Shivapura itself.. Their final barrier for world Supremacy.

You are Duke Ardhashiv...You have just now arrived home after a Long tedious voyage across sea expanding your empire..You are called upon by the King Drusiv to save ur homeland. You belong to the very very richest nation among these kingdoms the Shivapura..Though your land is gud for nothing in terms of resources but geographically it is near the sea and all the goods from the Bramapura and the Divapura are bought by your Kingdom and exported to the other nations thru sea routes..your Country has exported all your goods to the other countries and waiting for the ships to arrive..So you have to survive the attacks of the Rakshashas by relying on Strategy alone..if you can destroy their Town center on the North extreme, kill their Commander Megantaka and destroy HIS HUT the Rakshashas will immediately escape to where they came from and the Tyranny can be ended.. Are you up to it??
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AuthorComments   ( All | Comments Only | Reviews Only )
Mashek
Staff
Official Reviewer
Just be careful with how close you place those mountains together, as there's a good chance the player will never be able to meet the enemy and vice versa. Also, the player has to cut a swath through the trees if he wants to even think about fighting. Maybe you should create a path or two through the trees?
dragonslayermcmx
Official Reviewer
This was my orginal review on this file, but after an update i have re-reviewed it.


Orginal Review:



Playability: There was low fun playing this scenario. Having a couple of weak units agains a very strong enemy is not interesting. Also the enemy used the standard AI, so there were many random chats such as, "Set thy diplomacy neutral to me" or "Send me more wood" 1


Balance: It was a little challenging somehow, you had some recources, some archers and some cavaleries. But your Hero, Duke Alecione (who was actually a frank and not a Briton) was very overpowered and so very hard to kill. The player started in the post imperial age, so the few units you could create were very strong. Still it needed some boring strategie to destroy the enemies who started with lots of cataphracts and horse archers. 2


Creativity: There were some attempts of creativity in this scenario, for example that you get recources or villagers after some time, or bringing the duke to the archers to make them join you. But all this points aren´t new, the triggers were far to poor and to low. Also to destroy the enemy you had to change diplomacy. 2


Map Design: The player had a giant boring fortified city on complete basic road. Around your city was a big wall of forest and jungle. There were two path´s leading through it, although one of them was closed by trees. The enemie had plenty of recources to mine, there was a player with only a market and a few houses who resigned in the middle of the game. At least you didn´t just press the "Create random map" button, what might be the reason why i give this a 2


Story/Instructions: A nice little story, were you had to destroy the big brothers, and the objectives triggers were also in the objective list. There were some hints and story written up as well. 3


Additional Comments: A nice try, but it needs a lot more improvement. You have the basic skills of creating a good scenario, i would recommend you to take more time and also look in the forums and university. But its not ripe for the recommended download. Keep creating scenarios, training makes perfect :)



Dragonslayermcmx



[Edited on 10/30/11 @ 09:49 AM]

charungandhi
File Author
Thanks for the comments and rating dragonslayermcmx. I had improved it a bit. But will upload after I had made complete changes to it.
thanks for the rating and comments Mashek.
charungandhi
File Author
I Updated the file with changes..Though the Game is Easy..It would be better to play it in Hardest Mode.
charungandhi
File Author
I Updated the file again. With some gud story play and a few map changes..
charungandhi
File Author
Hi The comments are a lot help ful..Actually it is a forst area and i have used Desert Type mountains..I will clear that and put some greenish mountains..I need to make Enemies to take longer route to reach the BRITONs base, so that we have lot many strategic points where we can defend. So If i placed a forest to make the route longer without mountains then it would not be fitting as Britons would have gone for a shorter trade route to FRANKS by cutting the forests instead of going for a longer route. So to balance the game and to make the route fitting to the story I placed the mountains but I will check on it to put some Scenic features to cover it up and make it gud looking..regarding Victory condition...'if you can destroy their town center on the North extreme, kill their Commander Bad guy, and destroy HIS HUT, the BIG BROTHERS will immediately escape to where they came from and the Tyranny can be ended.' I have placed this please check and let me know. I am working on a proper AI for the scenario to make the Enemies goal oriented and make story more effective and strategic.
panel
Official Reviewer
for the use of mountains, i recommend that you check out the Ulio campaign, as there are lots of mountains put to good use there. You may also find inspiration in just about any scenario or campaign with high map design ratings. It's not realistic to have mountains in a straight line, and you can also make them look better by using map copy and placing trees on them.

charungandhi
File Author
Thanks for the comments..I have updated the campaign and added more effectiveness to it based on the Difficulty..If you play hard and hardest it will be very difficult. MAP also I changed a bit but will add more eyecandies later on..But for now the game will be hair rising and will be very gud Single player scenario..In order to win you need to kill the enemy commander Megantaka, Destroy his hut and destroy the north extreme town center as well.
panel
Official Reviewer
I am replaying it right now and I have to say i am very pleased with your progress in such a short amount of time. I will definitely update my review.
panel
Official Reviewer
Dragonslayer, the name of the enemy commander was changed, but it remained "Bad Guy" in the instruction screen. Thanks for pointing it out though, I had forgotten to bring it to the author's attention.
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HGDL v0.8.0

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Rating
3.4
Breakdown
Playability3.5
Balance3.5
Creativity4.0
Map Design3.0
Story/Instructions3.0
Statistics
Downloads:667
Favorites: [Who?]0
Size:138.26 KB
Added:09/08/11
Updated:11/01/11