pss. if you have any ideas for maps just tell me about them on my facebook aoe community webpage when im online i will gladly take your ideas into consideration.
psss. also if you like you can join my aoe community webpage and if possible please refer my webpaeto yourfriends and other people who play ge of empires.
pssss. what does ps mean again? LOL jokes
[Edited on 09/28/11 @ 12:22 PM]
Posted on 09/29/11 @ 08:43 AM
This scenario has 8 players starting from 2 sides across the map. It was full of bugs, 4 conditions of your only trigger were red, and it didn't even fire properly. It was quite fun to play, considering 4 players were as underpowered as they could be. Also, the kings which I was highly anticipating, did nothing.
The starting positions were horribly misplaced, with the corner 4 players getting full advantage of the resources placed in the corners and the middle ones gaining no advantages in exchange. Also, there were numerous unnecessary castles in the middle which gave unfair advantage to corner civilizations, since they could bombard the castles from within the base, and the middle ones couldn't.
There were no tricks or tips in this scenario, not even the most basic ones. The common things of a CBA, rewards for kills, special bonuses to civilizations, rewards for razings, shops, stores, were totally absent, which lowers it quality as a multiplayer map.
Map Design: 3
The map had huge amounts of resources in two sides, and players in the other two. The player's bases were too small and if they built their town center inside their base, they would block their own military buildings. Once the castles in the middle killed each other, the player had to make hordes of houses outside his base.
The instructions were extremely inadequate, more so because there wasn't anything worth explaining in this scenario. Hints do not help even a little and there were spelling mistakes even in the small 2-liner objective which was very unclear.
This is an extremely horrible scenario, not recommended for download. Sorry for being too harsh, but there is no multiplayer map without triggers.
Posted on 10/02/11 @ 05:07 AM
This map is nothing like CBA or RCB. There's no autospawning units and not even a castle. You start with a bunch of military buildings and train your units yourself. It feels like a deathmatch on arena, just no normal DM/RM gameplay.