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Downloads Home » Campaigns » Asterix and Obelix

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Asterix and Obelix

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of scenarios: 3
Asterix and his friend Obelix are fighting against the Romains. In the camp of Asterix, you also found Idefix and Panaromix, and much Villagers (Berserkers) who are willing to help!

This is my first Campaign, so please give criticism which i can use to make better ones!

Thanx Mashek, I put some hints and stuff like that in the campaign, and I'm making a new campaing, with more a story, but I'm trying to learn it!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
No instructions, no story? I would recommend playing files from our top-rated category, located to the top left of your screen. This is a simple "locate and destroy the enemy" scenario.
alekshs Cute map,but rather simple and too short to play.
You can keep the idea (because it's interesting),but please improve the map,so that it's more enjoyable.
Here are two tips:
1) There's no need to add more than 2 players in the game,as long as it is useless.
2) You can add more Red army to defeat and expand the map at some point.In addition,including some instruction could be useful.

It'll be nice to see your work been improved.

[Edited on 10/04/11 @ 09:04 AM]

willyconqueror What is the plot of the campaign? Perhaps I can help you to expand it and make it better.

[Edited on 10/08/11 @ 08:56 PM]

Official Reviewer
the idea of having Asterix stories on an AOK map is interesting and it could indeed work, as people have already proven you can do humorous campaigns with this game..

however, you should try harder if you want to make something worth downloading. and I mean, a lot harder.
alekshs It's possible that i review the file,so that you see how you can be improved.
Map Design1.0
"Asterix and Obelix VS the Romans" is a legendary comedy which is loved by almost everyone.
This campaign presents some weird missions Galatians have to complete,the enemy of whom
is,of course,the Romans.However,it is not presented as well as expected.

Playability: 2
There are 3 combined scenarios,all of them being very simple and easy to complete.I just
had to destroy the Romans' camp or base (relics were the main theme of the last scenario),kill some Romans and that was all. I have been following certain paths in the forest-why not having one or two cross paths at least?...What i mean is,the whole campaign is quite plain,having enthused me too little.

Balance: 2
Even playing on Moderate or hard difficulty can be proven to be easy to defeat the enemy army.
The second scenario seems to be a bit balanced,as there are many strong Romans and anyone would definitely need more than the initial army from Galatia. You have to know that,a too easy-to-win scenario is not interesting enough-there must be some difficulty,so that noboby gets easily bored.

Creativity: 2
In general,the gampaign is fairly simple.The "ghosts" are a bit spooky and the allies you find in the 2nd scenario is a nice implementation.The initial dialogs are nice prologs to the story that follows.Although all these can be characterized creative,they are just some basic addings which are found in numerous scenarios and campaigns.Nice try,but more would be pleasing.

Map Design: 1
It's natural for Galatia to be surrounded by forests and fauna,but...only trees? Almost most
of the visible part of the map (except your and the Romans' bases) consists of trees,2-3ground terrains and paths. It sounds like a quick map making including some units and some enemies,making up a story at the same time. Such design is not enjoyable. If the forest paths were less narrow and there was some additional gaia stuff (e.g. deers/birds/plants etc.),the map would look better.

Story/Instructions: 1
You possess Galatia with Obelix,Asterix,Panoramix and Idifix being the main characters.Your
general aim is to kill any enemy army you reach.
Hints and scouts (and instructions as well) are guidelines to those playing the game(especially
if they haven't played it before).All you say are the obvious hints,due to the initial dialogs,the mission you have to accomplish in each scenario and some scouting informing about the path you have to follow(which is useless,as long as there is a unique path you always follow).It's a short-length game,reducing the need of further guiding,but even in that case,few instructions/story means higher rating.

Additional Comments:
This review is not a judgement for your work--you must consider it as a guide,seeing the good and the not-well-made parts of your game.You can improve and do better for sure,just try to avoid spending so little time on your work and uploading careless stuff.If you need to come up with more ideas,look what others have made (especially the high rated maps)and get inspiration.

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Map Design1.0
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