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Downloads Home » Showcase Scenarios » PTC11 - Malvan

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PTC11 - Malvan

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File Details
Version: The Conquerors 1.0c
PTC2011 - Malvan

The city of Malvan sprawls along the coast, from mountain to marsh and from the placid waters of Lake Pevensey to the bustle of the Haymarket. Out to sea the sun glitters on the mysterious ruins of Cragtooth Island, and closer to home diggers churn up the streets in search of treasures. The great and the good inhabit spacious buildings near the lake or the abbey while the poorer residents throng through slums and courtyards in the heart of the city.

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This file has no gameplay or story and was created for the Pretty Town Contest. Its only purpose is to look pretty.

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Should anyone like to borrow any aspect of this file and use it in their own work, they are entirely free to do so. The same goes if anyone would like to use the map as a whole as a template.
AuthorReviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Rating: 5.0

Malvan is a realistic, huge city, build in a style i have never seen. The author used terrain mixing and GAIA objects, in a very good way. I absoloutly liked the way you put the buildings together. There were some good triggers. The overall atmosphere is calming, and the pines, cliffs, and dirt 1 remind me on those peaceful, calming RPG's. There was a lot of good renaming, and good use of advanced designing tricks. It amazes me how the author used such a hell of creativity, such as relic carts to create market stalls, the realistic swamp, the the overflown water through, the docks, the many different parts of the city, the coast.... The list is endless.

Additional Comments: I can neither describe how well this looks, nor imagine, how much time the author took, to create it. This is a real piece of art - a masterpiece. I highly recommend the download!
Lord Basse
Official Reviewer
Malvan ended up in a well-deserved 2nd place, out of 17, in the Pretty Town Contest of 2011, only a handful points behind the winner.

I find it hard to pin-point exactly what it is about Malvan that slightly puts me off. Like all of Julius scenarios, it is a great map. Parts of it look quite incredible: for example, I loved the swampy stream up in the east corner, the northern forest-surrounded part of town, and Cragtooth island. And yet I didn't feel that Julius' trademark minimalism quite worked this time around.

Some of the map-copied building sets seemed random, as if the author had an empty spot to fill and just messed around with the map copy function for a while.

The design of the open landscape and wide dirt streets seemed a bit rushed, unperfected. I can see what the author wants to do with the map, to make a more realistic version of a town which has wide streets and open areas here and there. But it still looks a bit unpolished, a bit *too* minimalistic.

This has been a mostly critical review, and I don't mean to say that this isn't a good map, on the contrary! The layout of the town I thought was great and pattern-breaking, and, as I've mentioned earlier, there were parts of the map that I really liked. But there are also parts that are too monotonous, like the market area (perhaps?) to the southwest, that look like they could use a final touch-up.

Overall this is a very good map, with unique structure and plenty of beautiful spots, but to me it comes across as a bit unpolished.
Official Reviewer
Malvan is Julius999's entry to the 2011 Pretty Town Contest. The scenario performed well in the contest coming runner up in second place.

Rating: 4.0
Despite receiving critical acclaim from the judges of the contest, I can't help but feel that this is one of Julius' weakest Showcase scenarios. By no means is this a bad showcase at all. In fact it is still high above most of the showcase scenarios you will find here in the Blacksmith.

Malvan is a large coastal city which shows off Julius' signature design style. Julius makes use of the Map Copy tool effectively to create many unique and beautiful new buildings and streets. The layout of the city is well thought through and and there is clear intention with every object placement. Highlights of the map include the small swamp area, the island offshore with the Ruined Temple and he wooded area by the Keeming Church. You can also find Julius' favourite habit of using different sections of the Town Centre to create new building styles and adding much more variety to map. Unfortunately I find a couple of areas in this map that are in need of more work and don't look anywhere as good as you would expect from this author. The map is quite bland in many areas, particular due to the use of large sheets of Dirt 1 which aren't mixed with any other terrains. There is also a severe lack of elevation which makes the city too completely flat. For the most part the scenario looks rushed and incomplete in areas. There is some atmosphere in the town with civilians and units scattered around but not much interactivity as on the most part they are static.

Additional Comments:
Overall this is a very good showcase scenario and shows off an excellent creation of a town, yet comes off as slightly unpolished in comparison to other scenarios from this author.


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