"adventures of jack and brock" is a fixed force scenario where you have to gather gaia's forces and defeat the enemy.(duh) There were some triggers which said that if a certain objective was not completed withing a fixed time, we would lose. Even on my third attempt, I did not lose. There was very less fun in playing the first half of the scenario where our forces outmatched the enemy's. The only fun thing could be the ending half of the scenario, which too had several bugs, since we didn't need the so-called kings (Teutonic knights) at all. To win you have to wipe out all enemy forces, which is extremely tedious.
There is no question of balance, as panel put it. Our forces are superior and vastly outnumber the enemy's forces. There were no difficulty dynamics, if I remember correctly. There is no chance of losing unless you put all your units on no-attack stance.
There was no story,minimalistic useless trigger work.An example would be at the near-beginning where the chat message says to move your villagers around, which isn't possible because we have o villagers at all! There were no highlights or strong events in the scenario which could keep the player glued on. The story was completely absent, so no way to rate the story's creativity.
Map Design: 3
The map design was very bland and unrealistic, often with no terrain mixing or variation. A random map is better than this but higher marks are awarded for some eye-candy and use of terrain to restrict player movement, which was too primitive nonetheless. There are misplaced cliffs, palm forests in the heart of the jungle, and some grass.
The story was completely absent altogether. We are not aware of the identities of the two halberdiers nor of the reason they fought with the enemies, nor the location of the scenario. The units aren't even renamed and we get multiple heroes of the same type. There were no instructions or objectives or hints. The only thing we got was occasional pieces of text which told what to do in an awkward manner. Since the first few pieces of text were irrelevant, you could miss the objectives easily. There was no question of the objectives being clear or unclear.
As others have already said, take a look at the top-rated scenarios and try to learn from them.
Posted on 12/14/11 @ 05:08 PM
"adventures of jack and brock" is a rather disjointed fixed force scenario. Playability is ruined by the fact that in order to know the objectives you have to extract the scx and look at the triggers yourself; the presence a couple of tedious, very one-sided battles; and a lack of very much else.
Most of the battles are literally impossible to lose, as you get so many units, and the enemy does not coordinate itself at all. You can literally just pick the enemy infantry off with your archers, a few at a time.
The whole thing seems hastily thrown together. Nothing struck me as worth discussing.
Map Design: 1
An awful lot of grass 1, plain forest, and no eye candy. Worse than a random map for sure.
There is no story as such; no reason why you are fighting all these people. Instructions are terrible, as I've already mentioned.
Additional Comments: I would advise the author to play a few top-rated scenarios, read some tutorials on map design at the university, and try to spend a little more time playtesting.