This record is intended to prove the quick flush not so effective against the organized and normal-paced development. Though, the author should have made it clearer.
It was a 40-minute-length game (according to the game's clock) where the opponent tries to cause damage the soonest possible. It's an unpredictable move, but this tactic is short-lived; you were raising the amount of resources and made an army of Knights, ready to rush in battle and devastate everything the opponents owns.
Attack is usually the best defense-it is proven here. However, this should not be taken as granted; defense must exist at some point, whether it is walls, towers and/or military/archers. If the opponent happens to send troops you could barely go against.
Resources well increasing steadily, but the pace was generally slow; Time was going on, but the amount of villagers was not coming after (leading to less gathered resources).
The game period or the players' skills can not affect the main purpose of the record-it can be of good assistance to beginners or as an alternative for others,but it does not succeed in all realms.
In general, a good but simple and a bit lacking record.