Have you ever think of what would happened if the mongols could break trought the Great Wall of China? You have? Well... stop thinking, 'cause this scenario will answer all of your questions! The best part, you will decide the destiny of China: the chinese will beat the mongols (once again), or the mongols will break trought the wall and invade China, changing the History forever!
Your lieder will be Genghis Khan: the most powerful mongol general of all times!
In this scenario you play as Genghis Khan, with the objective of destroying a Chinese border city so you can continue on to the rest of China. It is not bad, but a few things made the gameplay tedious. Having to destroy every last unit and building in every square inch of the city, even after the enemy has resigned, was not fun, and I found I was instructed to destroy the gate to Beijing long after I'd taken it down. The objective should simply be to destroy the castle, then move on to the gate. As I was playing on vanilla AoK, at one point Genghis Khan got converted; really there should have been triggers to prevent that. I would also make the tributes for destroying the trade workshop come from Gaia, so that the amount the player gets isn't linked to how much the enemy has.
Playing on hard, I found this easy. The Chinese did attack me, but not very ferociously at all. The defences of the city were easy to break through with rams and while there was some resistance, the city was quickly overwhelmed.
Visiting the villages at the beginning set the scene nicely. It was clear that the designer had a plan when they began this scenario, and it was not badly executed. It would have been good to have the music reserved for the climax of attacking the castle, rather than playing on loop throughout.
Map Design: 4
Definitely the best part of the scenario. It is obvious that a lot of care was taken to make the map look pleasant: there is a good balance between appearance and playability.
There was definitely a lot to read; I'd say too much in fact. Many of the hints were things that were obvious to any decent AoK player. I noticed a lot of typos, which didn't do much for my first impressions. On the other hand, it was good to have a story, some background, and reasonably clear instructions.
A good first scenario. I disagree with Possidon, I think really the limited resources and lack of villagers add an interesting dimension; the player has to prioritise more. My only major complaint is that it's simply too easy.