This is a reconstruction of Paris of about 1400 AD. I tried to make it as accurate as possible. Most important buildings have there proper names. You are free to use this map for any scenarios you would like, but please credit me.
This Non-Playable scenario by Kraken297 is a reconstruction of the French Capital City of Paris, about the time of 1400 AD. I call this map a non-Playable scenario, but in fact, you are given a Scout in which to run around the map and look at the map design, which is what Non-Playable Scenarios focus on. I wouldn't say this map is perfect but I would really recommended you to take a look at this map. It is a very accurate reconstruction of the city.
The Small map this scenario is made on is almost entirely filled up with the city of Paris. It is a very accurate reconstruction, as I said before and even has the famous buildings in Paris like the Notre Dame and the Louvre, include dozens of other famous Abbey’s and Châteaux's, all accurately placed in the correct place in the city. Unfortunately I feel that some parts of the city do not look very good. The walls of the city seem very square the pointy corners and there are a lot of map-copied buildings, which is a great technique, but some of the map copy doesn't look great at all. Some of the map-copied buildings look very odd and look like they stick through each other, an example of this is the map-copied Town Centres that make up the “Town Hall”.
Whereas the accuracy of the city is almost perfect I think that the general map design in and outside the city is quite poor. The outside of the city is almost plain grass 1 and inside it consists of a mix of Grass 1, Dirt 2 and Broken Road. No terrain mixing is used a lot all which I feel is the main downside of this scenario. I would advise that use use a wider variety of terrains and try to mix them together, this would make such a big improvement on the map.
I would also advise you to put in some more GAIA objects into the map, like Flowers and Rocks, to make it look more realistic. Also try and do some designing on the outskirts of the city no just leave it plain. This makes the game much more fun to run around in and enjoy. One final note would be to add some interaction into the map, people moving around, villagers working, and also have people to talk to, this would increase the playability of map.
An nice accurate map but a lot more improvement needed in map design to increase its score.
I recommend to this to anyone who wants to see a good example of an accurate city.