Legend has it that Erkenia, a great kingdom of ancient times, ruled by King Franragorn, was invaded by the monsters of the shadow, Erkenia had suffered great defeats, until he had only one fortress, the king and his last warriors fought there, you decide their fate ...
You know I really don't mind these type of games as they can sometimes be a good way to spend 15 or so minutes, but there is still so much more you could give this submission. The effort you have given it is actually very lack-lustre. The map design is in need of an overhaul, there's absolutely no reason as to why it should all be grass 1 and water 3. Check out some of our top-rated scenarios for inspiration on making good map design. Make the castle look like a place that can be defended, something that makes the player want to defend it and have fun, and don't simply give the player teeming thousands of enemy troops to deal with. Give us an incentive to defend, rather than just for the sake of it. Also, getting kills can be so much more than just getting an AP bonus. At the moment you give the player an AP bonus for the first 10 and 20 kills but then after that not until 100 kills. Why not more? You could also give the player reinforcements if he makes it to a certain point to fuel the battle. What about armour upgrades? Practice makes perfect, so don't give up and keep at it.
[Edited on 11/25/11 @ 09:36 PM]
Dtrungle Official Reviewer
Posted on 11/26/11 @ 01:32 PM
Mashek said it well.
More effort would make a better, more enjoyable game of this type.
Posted on 12/07/11 @ 05:38 PM
"A prctice will not make a man perfect, but a pefet practice will make a perfect ,man."
Posted on 12/14/11 @ 01:02 PM
Last Stand of Erkenia is a scenario where the player uses a fixed force to defend a small fortress from an onslaught of "shadow monsters". As Mashek said, it is possibly a decent way to kill a quarter of an hour, but it's not something you can expect bags of fun from. I'd advise using a different AI for the enemy; I got to a point where I could pick them off with my archers as they hung around outside, with only a few peeling off to come and attack me.
The first time I played, my forces got overwhelmed, the second time I won easily as I had a feel for the upgrade system, and knew when to push forward and pull back my troops. Balance wasn't totally out of whack, but there's room for improvement.
This sort of scenario is dime-a-dozen; not that that makes it uncreative in itself, but there was nothing to make this one stand out from the rest. The Tower of the Last Stand was a nice idea, but it could have been executed better.
Map Design: 1
No eye candy or terrain mixing, and the castle barely looked worth defending. Please, read some tutorials and have a look at some examples of good map design.
The instructions fail to specify an objective. The story seemed to have been written in five minutes.