||The Conquerors 1.0c
||Build and Destroy
The map is meant to resemble areas of large number of small and usually forested islands somewhere in Caribbean or southeast Asia, like this for example. Player starts on a small island (mostly 11 by 11) sourrounded by shallows, water and a number of similar or often even smaller islands. The starting island is not forested, others are 80% to 90% forested. Using scarce space efficiently is quite a challenge, therefore this map is meant for intermediate and skilled players. The map may look a bit messy at the first glance, but that is by design ;-)
Generally, this map is quite rich on resources. The starting island offers 4 forage bush, 4 turkeys (+2 in distance), 2*4 gold and 2*2 stone. The rest of the map is rich on fish. There are also gold and stone mines scatered across the world, but never more than 3 in a single spot. There's a bit less stone, as I expect it won't be needed all that much. Wood is abundant. Number of relics equals number of players.
Given the nature of the map, naval and land battle blends in one here. Good navy is crucial, but land forces can be useful too, as they can move about almost as freely as ships. Don't expect to be able to build a fort - walls are mostly pointless here. Towers will probably prove quite useful instead. It is a good idea to start chopping down forests early on, as that will provide both enough wood for building ships as well as space for expansion.
Occasionally this map crashes the game. I don't know yet why, probably it's the terrain generation.
AI can't play too well. They mostly get stuck not being able to build all the necessary buildings. I don't know how to make AI yet ... maybe someone would like to contribute one?
Ok, that's about all I think. It's my first RMS, so please have mercy ;-)
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The theme is quite unique, depicting many jungle islands connected by shallows and shallow water. It reminds me a lot of the Montezuma scenarios 2 and 5.
Visual Appeal: 5
Especially for a random map, this looks very nice! Jungle, grass, shallows, and water are mixed well. There could be a little more eyecandy, but this is one of the better-looking random maps that I've seen.
The playability is quite unique. Players are forced to fight furiously for each spot of land and resource that they have, creating many competitive standoffs and large battles. At the same time, naval strength is incredibly important, as the islands are small and any part of the map can be accessed by boat. Cannon galleons in particular are quite deadly, as they can annihilate an entire enemy base without difficulty.
This map was a fun experience and is thoroughly recommended to players looking for hours of fun. Frankly, I think this should be hosted in online multiplayer lobbies more.