This game is not very enjoyable. It is an interesting idea to have relics that give the player powers, but you should extend on it. Why restrict it to the first few seconds? After that, your game just becomes a normal random map.
You could think of a story to explain the existence of those relics, you could also make the enemy more personalized... you could build on the randomly generated map, or you could even start your own map from scratch, if you want to make a good scenario.
There's lots of things you could do to enhance your map, as you can see, these are only a few examples. Last but not least, if you are really serious about scenario design, you should visit the scenario design forums, where you will find other designers that share tips and tricks.
Yeah I should of made it more enjoyable, more fun, more interesting, a better map design, and a longer story. But I'm making a new scenario that will be on this website when it's February.
Also thanks for the scenario design tips. Did that help you make good scenarios?
[Edited on 01/01/12 @ 03:48 AM]
lshep48 File Author
Posted on 02/13/12 @ 03:31 AM
Here Is Some Info On My New Scenario I'm Making.
The name is unlimited trees, wood, gold, and stone. It has a tutorial on how to make food and other resources go up when getting used instead of going down. This can even work on buildings. So when someone is attacking the building, it goes up once then never goes down unless you delete it.