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Author |
File Description |
fr steve |
Posted on 12/21/11 @ 01:40 PM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
This mission was done for the Halloween Horror Contest organized by Scibadi.
Thus, this mission is supposed to be frightening. If your heart is too
sensitive, you might not play this mission. But I'm sure you will!
This mission can be played only if you have The Conquerors Expansion and the C-patch installed.
Don't forget that this one is already installed if you have the Gold Edition.
More information into the Readme. carrefully read it!
The mission is modded. So there is a .akx inside. If you cannot run it, it may be because you must have AOK Mod Pack Studio installed on your computer. It can be downloaded here at the Blacksmith (as a Utility).
Three difficulty settings exist: Standard, Moderate and Hard.
You may use some of my graphics or sounds ONLY if you ask me before, via AOK Heaven or by
mailing me at steven.mafiodo@laposte.net
Enjoy yourself!
Bye!
fr steve |
Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 12/30/11 @ 04:11 PM
@Dtrungle, this scenario was submitted not as CPX, but as SCX. Only CPX (or CPN) saves bitmap and AI ;) |
fr steve
File Author |
Posted on 12/30/11 @ 04:12 PM
Thanks for your initiative Dtrungle. Maybe you could ask someone to send you the decompile files from the .akx, and to do the .drs trick. I could do it, but not before some days, so it could be faster if someone else did it. Like dragonslayer, if you're ok? |
Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 12/30/11 @ 04:15 PM
Of course i'd like to :) But i need a password, to get into the AKX, don't i? |
fr steve
File Author |
Posted on 12/30/11 @ 04:17 PM
Not at all! |
Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 12/30/11 @ 04:19 PM
well, i don't have time right now, but ill send you the files tomorrow :) |
fr steve
File Author |
Posted on 12/30/11 @ 04:22 PM
Thank you! |
Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 12/30/11 @ 04:22 PM
oh yeah, one more thing: what files are changed? Graphics, Terrain, Gamedata.drs? |
fr steve
File Author |
Posted on 12/30/11 @ 04:50 PM
Graphics, Terrain & Sounds. |
HockeySam18
Staff
Official Reviewer |
Posted on 12/30/11 @ 10:57 PM
Vosgian Travel is a scenario based upon the adventures of a small French army in the haunted Vosges forest in Alsace. It was submitted to Scibadi's Halloween horror contest, and therefore, the primary purpose of the author was to create a fun but spooky scenario. I feel he accomplished both of these goals.
Playability: 3
I found this to be a fun scenario to play. Although it does not have so much replayability, due to it being a linear "from point A to point B" scenario, I was enthralled (and scared!) throughout my play of it. I give this a solid 3 because it was a fun play and although it lacks replayability, it did a beautiful job of meeting the expectations of the contest.
Balance: 4
Not much to say here, a fixed force scenario that gives you superior numbers and units but is balanced by the fact that the thin paths nullify that advantage. Those pesky longboats were annoying but sinkable, however the true challenge was the escape at the end, which I, being an experienced player, lost a few times before realizing that I had to abandon the infantry. As I said earlier, the scenario's purpose was to scare, not to fiendishly challenge, so with that in mind, this earns a 4.
Creativity: 3
There were some things that really shone. I loved the trigger trick that injures your units in the cold, and the relic of Vosges was a great idea. Once again, many of the guidelines for most scenarios do not apply here, and the author did a good job fulfilling the ones that did apply. The mod and sounds really contributed to my enjoyment of the scenario.
Map Design: 3
While the map design was not all that creative, being limited to a thick forest, a mountain, and a few small lakes, it served the scenario well, as this scenario is about a journey through a spooky forest. I loved the huge bundles of bare trees- they really contributed to the spooky feeling.
Story/Instructions: 4
This was the real bright spot of the scenario. The story was great and interesting, and I never had a problem with the instructions, in fact, some of them really helped you play the game and win, especially at the end (hint, hint). This is the focus of the scenario, and in my opinion, you absolutely nailed it.
Additional Comments:
A fun scenario and great story, this one is definitely worth the download. Based off the story and spookiness alone, not to mention the mod, this should be a strong contender for the top prize in the contest. |
Sarn |
Posted on 12/31/11 @ 02:50 AM
Vosgian Travel is an entry in the Halloween Horror Contest, and is definitely made to suit. This scenario, while not scoring the highest marks, kept me paranoid and nervous the entire time and I believe did the best job possible in using AoK to convey a horror story.
Playability: 4
I enjoyed playing this scenario for the most part. THere were a few places where it was mildly infuriating, mainly due to the cramped paths. For example, in the "Maze" section, a few times, it looked like I was supposed to go a certain way, but the real path looked blocked because of the overabundance of trees, while some paths looked open when they weren't. There were no major bugs that I could find, although sometimes, a path wouldn't open up immediately and I would have to march my troops around a bit before it would open up. The entire scenario was also quite linear. Essentially, you go from point A to point B while fighting off attacks. There were no side quests, optinal sections, or anything that would make the scenario a little more interesting. Overall, however, still a good scenario.
Balance: 3
This scenario is moderately balanced, but I feel like it was a little on the easy side. Part of this is due to the fact there is not a certain number of soldiers that need to survive to the end. During one of my play-throughs, I left my infantry at the starting location and ran my cavalry all the way through. Only one paladin survived to the end, and that's because I didn't stop to fight anything, and tried to run past them. Had I stopped to fight the spearmen (and thus let the nearby monk heal me), I feel like more would have survived. A recommendation for making it a bit more of a challenge would be to have a certain unit (the captain?) or a certain number of soldiers survive. Otherwise, I feel like it's a little too easy.
Creativity: 4
This is where this scenario shines. The modpack was undenaibly one of the best parts of this scenario. I loved seeing all the new units and the subtle changes that allowed for the spooky nature of this scenario to really shine. Unfortunately, the story itself is lacking in creativity and does a get a little repetitive. While the constant attacks do very well at keeping you on the edge of your seat, it would be beneficial to branch out and explore other possibilities for obstacles.
I especially loved the sunken town and living statues. Both were well done and I kept coming back to them (at the cost of a few of my soldiers lives once, unfortunately). Also, the abrupt revelation of the fate of the first group of horsemen was also quite unexpected and something I had never seen before. THe changing paths in the forest also was good here, and the gradual damage from the cold on the mountain, while not unseen before, was very well executed.
Map Design: 3
This is probably the place where I was most disappointed. The forest was quite bland. The paths were almost exclusively leaves terrain and there was very little eye candy. Terrain mixing was needed, at the very least in the clearings and open areas, eye candy like rocks, forage bushes, flowers, and deer could have improved this greatly. There were also large areas of dead pine trees. I'm not sure if this was intentional or not, but it looked quite out of place. What also could have helped with the tight paths is to have the "path" proper, then instead of having 100% tree fill, have a few tiles on either side of the path with about 50% trees, so it's less cramped and gives you space for eye candy while keeping that thick forest feel.
I understand that the Vosges are real, and so the author desires acertain historiacl realism, but, like the makers of AoK found, sometimes realism needed to be sacrificed for playability. I feel like the map design here, while attempting to remain realistic, needed to be improved for practicality's sake.
Story/Instructions: 2
This was also a bit of a let-down. The history and instructions at the beginning were quite good and I came in with high standards, but from that point, there was very little story. It essentially boiled down to "We need to get out of this forest and escape the evil creatures chasing us!" The instructions were also vague. The exact objectives were ambiguous, which changed how I played once I completed it the first time. After that, I was much more willing to sacrifice my infantry immediately to allow my faster cavalry to escape. I mentioned this earlier, but the survival of a hero or a set number of soldiers would help give a more concrete objective. Also, it was evident that English was not the designer's first language, and as such, there were a number of dialogue segments that read awkwardly or were hard to understand. I'd be willing to assist with this for an updated version if the author desires.
Overall: this is a good scenario. The idea is there, and it could be a great scenario if it was fleshed out more, both in terms of a story and actual designing. Still, I enjoyed it, and it definitely kept me paranoid the entire time, especially after the werewolves. I was always expecting to be jumped at every turn. The scare factor was the strongest part, but possibly at the cost of a higher score. |
Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Rating |
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3.5 | Breakdown |
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Playability | 3.6 | Balance | 3.0 | Creativity | 4.2 | Map Design | 3.4 | Story/Instructions | 3.2 |
Statistics |
Downloads: | 282 |
Favorites: [] | 0 |
Size: | 11.18 MB |
Added: | 12/21/11 |
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