This is based on a random map(arabia) and it has not been any relay map design at all and it is just 5 tiggers.
You should read some tigger guides and remove things as forest,berry bushes and sheep just to start some were...
Posted on 01/08/12 @ 09:32 AM
"Dome of the Rock" is a fixed force scenario where the player plays as the Saracens fighting the Turks, with the aim of destroying their Dome of the Rock. The gameplay didn't have a lot to it: there are a couple of battles at the start and the end, along with a short cutscene.
The player's army has large attack and HP bonuses, the main opponent's army, while a little larger and with a good amount of pikemen to kill the player's cavalry, does not. Anyone with a little bit of micro skill will not find this a challenge.
The cutscene at the beginning was similar to what I've seen in other scenarios, but it wasn't bad at all, except for the rather incoherent and stunted dialogue. I'll let that slide, however, as the author's native language obviously isn't English. What really brought this area down was the lack of creativity on the gameplay side. "Walk to the objective and destroy it" isn't necessarily a bad idea, but there needs to be things to do in between!
Map Design: 2
A modified random map, so a 2 by default.
There were three instructions for what amounted to one objective. The story wasn't very immersive or convincing, due to a lack of characterisation and the feeling that it had been thought up in the space of ten minutes. The Dome on the Rock is a very holy site in Islam, so why would the Saracens be trying to destroy it? It's located in Jerusalem, so why is it said by the story to be in a different city? The twist at the end was bizarre and unconvincing.
Additional Comments: I recommend that the author read some articles on design and play a few top rated scenarios, and also spend more time on their future creations than they spent on this.