Hawk_Adongct |
Posted on 01/04/12 @ 06:30 AM
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Add twos new units:
1.New all-purpose militia
--Villager with bow--
--Villager with hoe--
--Villager with axe--
--Villager with pick--
--Villager with wand--
2.New all-purpose turn ship
--Warship with scorpion--
--Warship with fishing--
--Warship with trade cog--
--Warship with fire ship--
--Warship with mangonel--
--Warship with archer--
--Warship (await orders)--
*All-purpose militia:
Its having mostly villager ability to chop wood,mine gold/stone,fish,forage,farm,hunt animals,hunt bird,build,repair,or trade... except shepherd or laying site.
Its having mostly soldier ability to parade,patrol,guard,attack,counter arms,or infantry techage.....
Its attack capability of being held in existing state.instruments of the working tools,bow,hoe,axe,pick,or wand.
Any of short,long,far,anear working tools that counter damage bonus as of cavalry,building,infantry,sail,machinery different arms.
The militia were at drill in the town center 2#key.
Needed resource: food 75
Vitality: 30+15(age3)+15(age4)
Attack: hoe 3,bow 4,pick 5,axe 6,wand 3
Defence: 0/0(Change with infantry techage)
Resource capacity: 25
*All-purpose warship:
Its having mostly sail ability to fishing,trade cog,scorpion,fire ship,mangonel,or archers.
Any of mode can be called only for an object.
net-to-fishing
trade-to-boatyard
fire-to-sail
mangonel-to-building
archer-to-infantry
scorpion-to-cavalry and all nuits.
Along with changes unit and that changes line of sight,movement speed,attack range,or attack data in the same time.
The Warship were at drill in the Port.
http://thumbsnap.com/i/9rJsvAjs.jpg
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