all this was was a map where you had a very extreme advantage over the other players. it looked like a random map. there was not one objective. all you did was make units with resources that were already given to you. you had like 20 castles on each scenerio (a little exagerated) but nothing else but maybe a few churces, houses, and a town center.
Posted on 02/05/04 @ 12:00 AM
Stigmata isn't really worth the download. It has 9 scenarios (huge), but they are so repeditive that only someone who is desperate for an AoK fix would play it. You start off the same way, every level. You are in the post imperial age, with a TC, a set of walls, and lots of buildings and units. All the computer players are in the dark age with a set of walls and a TC, so you can easily beat them. 1
Since all of your enemies are in the dark age, it is a pushover to win. Sometimes they have armies, but they don't last long against your post-imperial Bombard Towers and Castles. Given enough time, they could probably become tough opponants, but not for 40 minutes at least. 1
Any campaign that starts you off in the same situation again and again through nine scenarios is bound to get a low creativity score. It is plain B&D, there is no variation. Obviously little time was taken designing this. -1
The best part of this campaign was its map. According to the review tutorial, campaigns using random maps should recieve a 3, so that's what I will dispense. The map used is mainly Black Forest, with the occasional water map. 3
There is not a single line of text in Stigmata. No story, no instructions. The titles of the scenarios (and indeed the title of the campaign itself) didn't seem to have any relevance to what was happening. 1-
Stigmata pretty much a waste of time, bandwidth, and space. I'm not trying to flame the author, but he should have invested a bit more effort in designing this.
-No Story Or Instructions
-Just Bland B&D