In this scenario you must obtain gold through different ways.
- Control of relics
- Use of Trade Carts
- Commodity Market Trading
- (Gold is included in the resource bonus from holding all relics every 5 minutes)
This gold must be used to build an army, traded for other resources to research improvements and spent on unit bonuses to aid you in the defeat of the red tower.
The red tower is heavily fortified by soldiers and towers so you will need many of your own to win.
All instructions, hints and various other information is included in the hints section of the scenario.
Please post feedback! :) Enjoy<3 updates will come :)
So I've received 60 downloads and not once piece of feedback.. Can someone please post comments/reviews so I can adapt the scenario from them? Thanks!
Dtrungle Official Reviewer
Posted on 05/13/12 @ 06:13 PM
If this version is an actual release version, I think you forgot about the given gold stockpile. The game starts with like 100k gold.
I find that the path towards the enemies is far, very, super, gigantically long to move your units through. Especially the siege units.
I find that this game has no real difficulty. It's just a long, very long drawn out battle where you have all the time in the world to gather and build units while the enemy is stationary.
You should give indicators next to buildings so players can see what that building can produce. The way it is now is so unfriendly.
Trade carts should be increased to as much as the player wants, this is the only true and fast way of getting gold (after the gold mines are depleted). However, you need to make sure that your upgrade area doesn't affect more than 300 units or the game will crash.