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Britania Colonia

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File Details
Version: The Conquerors 1.0c
Although this scenario was made originally made from the view point of the Anglo-Saxons. But I started playing around and created a game from six differant nations. The differances are written in the hints. Pleese note I put it in a one scenario Campaign but it is a single player scenario.

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Map Design3.0
"Britania Colonia" by Yekkelle is a B&D scenario with brief elements of fixed-force. It allows the player to choose between a number of civilizations during the conquest of Britain by its various invaders.

Playability: 3
For the most part the scenario worked fine and there were no large problems or bugs. There were a few minor things, where transports had been deleted and their units were standing in the water. Also, the objectives could have been arranged structured better. There was no way to tell which objectives had been met and which hadn't. Also, some times the objectives were hard to understand, usually the secondary/civ-specific ones.

The scenario was moderately enjoyable, although it was less so because of the confusion regarding the objectives. For instance, bringing the monk to the monastery never worked for me because I was never able to figure out exactly what I was supposed to do. In the Scotland-area, the constantly spawning units were also problematic. Essentially, the confusion and unexplainable circumstances made in less enjoyable, and there were a few occasions where the I could see triggers firing (units spawning in open areas, etc.)

Balance: 3
Balance is hard to determine since it does vary based on the civilization you choose. Some, like the Goths, have a more difficult start, with not much more than a bunch of Huskarls, while others have an easier time, with villagers and buildings. A more balanced approach, giving every civilization a roughly equal starting force, would benefit this scenario greatly.

Creativity: 4
One thing I greatly appreciated was the way you were able to choose your civilization at the beginning, each with different starting locations, heroes, units, and objectives. It's almost reminiscent of a historically-based multiplayer game, but without requiring the other players. I appreciated how the designer integrated various historical aspects (like Gothic warlords) into the game. Map design and triggering were not especially creative, and most of the creativity was in the structure of the game, rather than in the smaller elements.

Map Design: 3
Map design was decent, but sometimes it felt unrealistic, like the rubble and ruins in the British town, and stone gates in palisade walls. While most of the map was historically based and some of the towns were well designed, I feel like the designer could have expanded Britain more and excluded many of the smaller islands and therefore also eliminating much of the unused water space. The clumps of fish in the sea were strange and sometimes, the terrain seemed designed simply to provide obstacles without really making much sense, like the far east island.

Story/Instructions: 2
There was very little story, aside from a little background information behind the situation and some aspects of the game (warlords, etc.), there wasn't any story, and the instructions were sub-par. They were often confusing and the objectives were difficult to keep track of since, accomplishing them did not check them off, leaving the player to keep track of each goal as they meet them.

Additional Comments: Overall, I like the concept, but the implementation left something to be desired. The objectives especially need work in order to both prevent the player from being confused and to clarify exactly what needs to happen. It's worth a download though.

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Map Design3.0
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Size:57.90 KB