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Author |
File Description |
Lord Basse |
Posted on 01/29/12 @ 11:27 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Role Playing Strategy |
by Lord Basse and VonCorgath
The year is 1519, and the Sons of the Gods, the pale-skinned, beast-riding, metal-wearing Spaniards, are growing increasingly thirsty for Aztec gold and silver. The people of the Empire mostly believe that these weird men are indeed sent by the Gods, men sent out by the great war god Quetzalcoatl, which makes it very difficult for Emperor Montezuma to openly confront them. Montezuma instead resorts to appeasement strategies, and, having almost emptied the treasury with all the gifts to the Spaniards, he decided to go on the search for one of the greatest, yet undiscovered treasures in the world: The Jaguar Gold.
Montezuma sends out Tenoxte, one of his most loyal warriors, into the deep, uncharted jungles of the west to look for the treasure. But as it turns out, finding treasures isn't all about following a map to the X and digging a hole in the ground. Especially not when you don't have a map, and both native cannibals and Spanish conquistadors are trying to get you killed!
In this scenario, you play as Tenoxte and his band of treasure hunters. Your mission is to locate the treasure, and make sure the Spaniards don't get their hands on it before Montezuma can give it as a gift of appeasement. If that means killing a bunch of them, well, more fun for you!
FEATURES
• A two-designer scenario brought to you by Lord Basse and Voncorgath!
• RPS and some puzzle gameplay: no resource-gathering, just adventure!
• Relatively open gameplay, not just a single path to follow through the entire scenario,
• Beautiful (in my opinion) jungle and swamp design, primarily crafted by VonCorgath,
• Emphasis on adventure-like gameplay and atmosphere,
• A "cut to the chase"-type of story, no 10-minute dialogues or cut-scenes after every three steps you take,
• A spoonful of Basse-humour,
• Obscure references that probably only Basse will understand
• AoC compatible! (no mods, data changes or such)
Brought to you by StormWind Studios. |
Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord Basse
Official Reviewer
File Author |
Posted on 04/21/12 @ 02:51 PM
Thanks for the review Possidon! :) |
Possidon
Official Reviewer |
Posted on 04/22/12 @ 10:22 AM
Any time Basse! No problem |
bcks |
Posted on 06/12/12 @ 08:12 AM
Great scenario! The jungle sounds and the map design really makes this scenario unique . |
G omega |
Posted on 11/14/12 @ 11:13 AM
Escuses-me if I post so lately, but I've missed lot of thigns. I didn't download it yet, but i'll do it right now. |
Julius999
Official Reviewer |
Posted on 12/24/12 @ 11:06 AM
This was a fun exploring scenario, but it had some weaknesses. I still enjoyed it though.
Firstly, I experienced the same bug as Sarn. I think it happens when you find the boat before you find the Brother with the first half of the clues.
Secondly, it isn't actually very difficult to carry out Rambo tactics on the Spanish camp. I'm not really sure what I was supposed to do. But I was able to wipe out the camp on hard difficulty, which doesn't sound like it was supposed to be in the script. Weirdly, this meant I triggered a couple of alarms even when the camp was already empty.
Thirdly, it's very unfortunate that there's no way of repairing the boat. This can make the crocodile section impossible.
Fourthly, it's possible to complete the cave section while only getting Tenoxte over the bridge before it collapses. But the dialogue assumes that other characters are still present.[Edited on 12/24/12 @ 11:06 AM]
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Lord Basse
Official Reviewer
File Author |
Posted on 01/27/13 @ 10:14 AM
*** This scenario received the award "Best Gameplay" in the Game of the Year Awards of 2012, tied with "ESRC12 - Shadows of Betrayal" ***
*** This scenario received the award "Best Score (Music & Sound Effects)" in the Game of the Year Awards of 2012. ***
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,41304,0,10[Edited on 01/27/13 @ 10:24 AM]
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Howerds |
Posted on 11/22/13 @ 07:57 AM
Hello basse!I'm Howerds from The Chinese AOK forum Hawk - If you know the designer of OceanBlue you may know this :) I enjoy this campaign so much that I want to share it in my forum,so I'd like to translate it into a Chinese version.I'm here to ask you if I can be authorized? Thanks! |
Lord Basse
Official Reviewer
File Author |
Posted on 11/22/13 @ 12:28 PM
Hi there! I'm glad to hear you liked it! Yes, you may translate it if you like, as long as you give Von and me credit and provide a link to the original English version somewhere in the description! :) |
Howerds |
Posted on 11/27/13 @ 10:28 AM
Thank you very much!I'll sure to give you and your patner credits.I may send you a link when it is finished.Thanks :) |
DelCrosB |
Posted on 01/08/15 @ 04:50 AM
Playability: 5-
This scenario is very well thought and fun to play from the start to the end thanks to the precise instructions, the absence of bugs and the good balance between fight and puzzle/exploration gameplay. Despite the pace being always very fast, becoming even faster in the last part, the player never feels overwhelmed. Each task is well defined and there is always some time to breath between two challenges. I found the fights against the jungle tribes a little bit repetitive, but I understand that the authors wanted to keep things simple in order to concentrate on the main plot, instead of making up more elaborate challenges around every corner. The exploration of the map is entertaining thanks to the beautiful map design and nice hidden locations, and it doesn't become boring or too repetitive at any point.
Balance: 4+
I played on moderate and the balance was quite good. The fights against the jungle tribes were very easy and a little bit repetitive, while the final challenges (expecially crossing the bridge and escaping from the cave) were much harder and I had to restart a few times. To reach the second brother I easily ran through the Spaniards camp despite setting off the alarm, and I didn't understand if that was the proper way or if in principle there was something more elaborate to do.
Creativity: 5
Both the plot and the challenges were quite creative. I liked the idea of having a poem telling me what to do, and the crocodile-jaws part was very well realized. Among the many challenges, I found very original the crossing of the bridge, the choice of the statue and the escape (This is similar to the one in RoA, but it was designed before!). Some design tricks were used in a very clever way in order to make the scenario even more original.As usual in LB's scenarios, the humor adds a great touch of fun and creativity!
Map Design: 5
The map, which depicts the surroundings of a lake in the Mesoamerican jungle, is beautifully designed and together with the sound effects creates the perfect atmosphere for the story. I really enjoyed the design of the locations of the two brothers,the "crocodile's jaws" and the secret cave where the treasure is hidden. Other gems are the gold mine in the initial village and the tower in the middle of the lake. The jungle is not just a concentration of palm forest trees, but is made interesting by the great use of eye candies,terrain mixing and hidden paths.
Story/Instructions: 5-
The story is very linear and not particularly elaborate, but it serves its purpose greatly. Some things are a little bit clichè, like the two brothers that keep the secret and the race for the gold against the Spaniards, but in my opinion it is good to have a simple plot that allows the player to focus on the gameplay. The poem is very well written and tells you everything you need to go on, if you are careful enough. The objectives are very clear at each point of the adventure, and they are displayed in a very nice way. Hints, on the other hand, are quite vague and not very useful.
Overall this is a very entertaining scenario, and is recommended to anyone who enjoys fast paced gameplay and pays attention to the map design. It is the perfect example of how to create a great gameplay experience out of a simple adventure story.
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Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 4.6 | Balance | 4.2 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 2,414 |
Favorites: [] | 4 |
Size: | 4.61 MB |
Added: | 01/29/12 |
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